diff --git a/src/exporter.rs b/src/exporter.rs index 362c003..e21b4fd 100644 --- a/src/exporter.rs +++ b/src/exporter.rs @@ -211,7 +211,7 @@ fn render_pixmap(layout: &DungeonLayout, settings: &UiSettings) -> Result (u32, u32) { // Build an SVG document for the current layout. pub fn build_svg(layout: &DungeonLayout, settings: &UiSettings) -> String { let g = ExportGeometry::new(settings.cols, settings.rows); - let wall_w = (g.cell / 5.0).max(1.0); + let wall_w = (g.cell / 2.5).max(1.0); let door_w = (g.cell / 10.0).max(1.0); let mut s = String::new(); diff --git a/src/main.rs b/src/main.rs index 601ffaf..28a1faf 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1790,7 +1790,7 @@ fn draw_layout( hover_text_idx: Option, hover_marker: Option, ) { - let wall_width_px = (geometry.cell_size / 5.0).max(1.0); + let wall_width_px = (geometry.cell_size / 2.5).max(1.0); let door_width_px = (geometry.cell_size / 10.0).max(1.0); let room_fill = Color32::from_rgb(70, 120, 160);