mod app; mod exporter; mod interact; mod layout; mod rendering; mod saveandload; mod seed; mod settings; mod ui; use app::DungeonApp; // Boot the native app and start the egui event loop. fn main() -> eframe::Result<()> { let options = eframe::NativeOptions::default(); eframe::run_native( "Desktop Dungeon Generator", options, Box::new(|_cc| Ok(Box::new(DungeonApp::default()))), ) }