using System; using System.Collections.ObjectModel; using System.IO; using System.Linq; using System.Threading.Tasks; using System.Windows.Input; using Avalonia.Media.Imaging; using CommunityToolkit.Mvvm.ComponentModel; using CommunityToolkit.Mvvm.Input; using finder2e_foundry_converter.Models; using finder2e_foundry_converter.Services; using System.Text.Json.Nodes; using System.Text.Json; using finder2e_foundry_converter.Converters; namespace finder2e_foundry_converter.ViewModels { public partial class MainWindowViewModel : ViewModelBase { private readonly LmStudioService _lmStudioService = new(); private readonly OllamaService _ollamaService = new(); private ILlmService CurrentService => SelectedProvider == "Ollama" ? (ILlmService)_ollamaService : _lmStudioService; [ObservableProperty] [NotifyPropertyChangedFor(nameof(CurrentAddress))] private string _lmStudioAddress = "http://localhost:1234"; [ObservableProperty] [NotifyPropertyChangedFor(nameof(CurrentAddress))] private string _ollamaAddress = "http://localhost:11434"; public string CurrentAddress { get => SelectedProvider == "Ollama" ? OllamaAddress : LmStudioAddress; set { if (SelectedProvider == "Ollama") OllamaAddress = value; else LmStudioAddress = value; OnPropertyChanged(nameof(CurrentAddress)); } } [ObservableProperty] private bool _isAddressVisible = false; [ObservableProperty] [NotifyPropertyChangedFor(nameof(CurrentAddress))] private string _selectedProvider = "LM Studio"; public ObservableCollection Providers { get; } = new() { "LM Studio", "Ollama" }; [ObservableProperty] private string? _selectedModel; public ObservableCollection Models { get; } = new(); [ObservableProperty] [NotifyPropertyChangedFor(nameof(IsNpcSelected))] private string? _selectedCategory; public ObservableCollection Categories { get; } = new() { "NPCs" }; [ObservableProperty] private int _selectedLevel = 1; public ObservableCollection Levels { get; } = new(); [ObservableProperty] private string _name = string.Empty; [ObservableProperty] private string _description = string.Empty; public bool IsNpcSelected => SelectedCategory == "NPCs"; public ObservableCollection ImageItems { get; } = new(); [ObservableProperty] private string _statusMessage = string.Empty; [ObservableProperty] private bool _isErrorVisible = false; [ObservableProperty] private string _errorText = string.Empty; public MainWindowViewModel() { // Load saved preferences would go here if we had a settings service for (int i = -1; i <= 24; i++) { Levels.Add(i); } _ = StartModelRefreshLoop(); } partial void OnSelectedProviderChanged(string value) { Models.Clear(); SelectedModel = null; _ = RefreshModels(); } [RelayCommand] private void ToggleAddress() { IsAddressVisible = !IsAddressVisible; } [RelayCommand] private async Task RefreshModels() { var models = await CurrentService.GetModelsAsync(CurrentAddress); Models.Clear(); foreach (var m in models) { Models.Add(m); } if (models.Count > 0 && !models[0].StartsWith("Error")) { IsErrorVisible = false; if (SelectedModel == null || !Models.Contains(SelectedModel)) { SelectedModel = Models.FirstOrDefault(); } } else { ErrorText = models.FirstOrDefault() ?? $"Error connecting to {SelectedProvider}"; IsErrorVisible = true; IsAddressVisible = true; // Auto-show on failure } } [ObservableProperty] private string _generatedNpcJson = string.Empty; [ObservableProperty] private string _temporaryNpcPath = string.Empty; [RelayCommand] private async Task Generate() { // Minimal validation if (string.IsNullOrEmpty(SelectedModel)) { StatusMessage = "Please select a model first."; return; } StatusMessage = "Generating NPC from template..."; try { // Load template JSON var cwd = Directory.GetCurrentDirectory(); var templatePath = Path.Combine(cwd, "foundry_templates", "npc_template.json"); if (!File.Exists(templatePath)) { StatusMessage = $"Template not found at {templatePath}"; return; } var templateText = await File.ReadAllTextAsync(templatePath); var node = JsonNode.Parse(templateText)!.AsObject(); // Fill basic fields node["name"] = string.IsNullOrWhiteSpace(Name) ? "NPC" : Name; node["img"] = node["img"] ?? "systems/pf2e/icons/default-icons/npc.svg"; // system defaults var systemNode = node["system"] as JsonObject ?? new JsonObject(); node["system"] = systemNode; // Set description/blurb and level if (!systemNode.TryGetPropertyValue("details", out var detailsNode) || detailsNode is null) { detailsNode = new JsonObject(); systemNode["details"] = detailsNode; } var details = detailsNode.AsObject(); details["blurb"] = Description ?? string.Empty; if (!details.TryGetPropertyValue("level", out var levelNode) || levelNode is null) { details["level"] = new JsonObject(); } details["level"].AsObject()["value"] = SelectedLevel; // Default to pf2e for now string gameSystem = "pf2e"; // Compute numeric stats using NpcConverter helper functions with conservative tiers var abilityTier = "moderate"; var perceptionTier = "moderate"; var acTier = "moderate"; var savingTier = "moderate"; var hpTier = "moderate"; var abilities = new JsonObject(); string[] abilityNames = new[] { "str", "dex", "con", "int", "wis", "cha" }; foreach (var ab in abilityNames) { var modRes = NpcConverter.AbilityScoreModifier(SelectedLevel, abilityTier, gameSystem); abilities[ab] = new JsonObject { ["mod"] = modRes.IsSuccess ? modRes.Value : 0 }; } systemNode["abilities"] = abilities; // Perception var percRes = NpcConverter.PerceptionModifier(SelectedLevel, perceptionTier, gameSystem); systemNode["perception"] = new JsonObject { ["mod"] = percRes.IsSuccess ? percRes.Value : 0, ["details"] = string.Empty }; // Saves var fort = NpcConverter.SavingThrow(SelectedLevel, savingTier, gameSystem); var reflex = NpcConverter.SavingThrow(SelectedLevel, savingTier, gameSystem); var will = NpcConverter.SavingThrow(SelectedLevel, savingTier, gameSystem); systemNode["saves"] = new JsonObject { ["fortitude"] = new JsonObject { ["value"] = fort.IsSuccess ? fort.Value : 0, ["saveDetail"] = string.Empty }, ["reflex"] = new JsonObject { ["value"] = reflex.IsSuccess ? reflex.Value : 0, ["saveDetail"] = string.Empty }, ["will"] = new JsonObject { ["value"] = will.IsSuccess ? will.Value : 0, ["saveDetail"] = string.Empty } }; // AC var acRes = NpcConverter.Ac(SelectedLevel, acTier, gameSystem); if (!systemNode.TryGetPropertyValue("attributes", out var attributesNode) || attributesNode is null) { attributesNode = new JsonObject(); systemNode["attributes"] = attributesNode; } var attributes = attributesNode.AsObject(); attributes["ac"] = new JsonObject { ["value"] = acRes.IsSuccess ? acRes.Value : 10, ["details"] = string.Empty }; // HP var hpRes = NpcConverter.Hp(SelectedLevel, hpTier, gameSystem); attributes["hp"] = new JsonObject { ["value"] = hpRes.IsSuccess ? hpRes.Value : 10, ["temp"] = 0, ["max"] = hpRes.IsSuccess ? hpRes.Value : 10, ["details"] = string.Empty }; // Skills (leave empty for now) systemNode["skills"] = new JsonObject(); // Finalize JSON text GeneratedNpcJson = node.ToJsonString(new JsonSerializerOptions { WriteIndented = true }); // Save to a temporary file while generating var tempDir = Path.Combine(Path.GetTempPath(), "Finder2eFoundryConverter"); if (!Directory.Exists(tempDir)) Directory.CreateDirectory(tempDir); var safeName = string.IsNullOrWhiteSpace(Name) ? "npc" : string.Concat(Name.Select(ch => Path.GetInvalidFileNameChars().Contains(ch) ? '_' : ch)); var tempPath = Path.Combine(tempDir, $"{safeName}_{DateTime.Now:yyyyMMddHHmmss}.json"); await File.WriteAllTextAsync(tempPath, GeneratedNpcJson); TemporaryNpcPath = tempPath; StatusMessage = $"NPC generated and saved to temporary path: {tempPath}"; } catch (Exception ex) { StatusMessage = $"Error generating NPC: {ex.Message}"; } } [RelayCommand] private void AddImagePath(string path) { if (!string.IsNullOrWhiteSpace(path) && File.Exists(path)) { if (ImageItems.Any(i => i.Path == path)) return; try { // Load thumbnail using var stream = File.OpenRead(path); var bitmap = new Bitmap(stream); // We could resize it here for efficiency if needed, but for now let's just use it ImageItems.Add(new ImageItem { Path = path, Thumbnail = bitmap }); } catch (Exception ex) { StatusMessage = $"Error loading image: {ex.Message}"; } } } [RelayCommand] private void RemoveImage(ImageItem item) { ImageItems.Remove(item); } private async Task StartModelRefreshLoop() { while (true) { await RefreshModels(); await Task.Delay(IsErrorVisible ? 3000 : 10000); } } } }