added a separate bridge and river mask
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@@ -52,6 +52,7 @@ func main() {
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var riverPixels []image.Point
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var treePixels []image.Point
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var roadPixels []image.Point
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var bridgePixels []image.Point
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configDir, err := os.UserConfigDir()
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if err != nil {
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@@ -134,7 +135,7 @@ func main() {
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}
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allWaterPixels := append(flatLakePixels, riverPixels...)
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roadPixels, roadImage = GenerateRoads(settings.Width, settings.Height, settings, noiseImg, allWaterPixels, seedProvider.Next())
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roadPixels, bridgePixels, roadImage = GenerateRoads(settings.Width, settings.Height, settings, noiseImg, allWaterPixels, seedProvider.Next())
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for y := 0; y < roadImage.Bounds().Max.Y; y++ {
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for x := 0; x < roadImage.Bounds().Max.X; x++ {
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r, g, b, a := roadImage.At(x, y).RGBA()
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@@ -363,7 +364,7 @@ func main() {
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showSaveDialog(w, heightmapImg.Image, settings)
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})
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exportMasksBtn := widget.NewButton("Export Masks", func() {
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showMasksSaveDialog(w, canvasImg.Image, heightmapImg.Image, settings, lakes, riverPixels, treePixels, roadPixels)
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showMasksSaveDialog(w, canvasImg.Image, heightmapImg.Image, settings, lakes, riverPixels, treePixels, roadPixels, bridgePixels)
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})
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generateBtn = widget.NewButton("Generate", func() {
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@@ -422,7 +423,7 @@ func main() {
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progressBar.SetValue(float64(currentStep) / float64(steps))
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})
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var roadImage *image.RGBA
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roadPixels, roadImage = GenerateRoads(settings.Width, settings.Height, settings, noiseImg, allWaterPixels, seedProvider.Next()) // Draw roadImage over finalImage
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roadPixels, bridgePixels, roadImage = GenerateRoads(settings.Width, settings.Height, settings, noiseImg, allWaterPixels, seedProvider.Next()) // Draw roadImage over finalImage
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for y := 0; y < roadImage.Bounds().Max.Y; y++ {
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for x := 0; x < roadImage.Bounds().Max.X; x++ {
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r, g, b, a := roadImage.At(x, y).RGBA()
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@@ -632,7 +633,7 @@ func getImageData(img image.Image, format string) (*bytes.Buffer, error) {
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return buf, err
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}
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func showMasksSaveDialog(win fyne.Window, canvasImg, heightmapImg image.Image, settings *Settings, lakes [][]image.Point, riverPixels, treePixels, roadPixels []image.Point) {
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func showMasksSaveDialog(win fyne.Window, canvasImg, heightmapImg image.Image, settings *Settings, lakes [][]image.Point, riverPixels, treePixels, roadPixels, bridgePixels []image.Point) {
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fileNameEntry := widget.NewEntry()
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fileNameEntry.SetPlaceHolder("masks_folder")
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@@ -698,14 +699,19 @@ func showMasksSaveDialog(win fyne.Window, canvasImg, heightmapImg image.Image, s
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for _, p := range roadPixels {
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roadMask.SetGray(p.X, p.Y, color.Gray{Y: 255})
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}
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bridgeMask := image.NewGray(bounds)
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for _, p := range bridgePixels {
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bridgeMask.SetGray(p.X, p.Y, color.Gray{Y: 255})
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}
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imagesToSave := map[string]image.Image{
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"canvas." + imgFormat: canvasImg,
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"heightmap." + imgFormat: heightmapImg,
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"lakes_mask." + imgFormat: lakeMask,
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"rivers_mask." + imgFormat: riverMask,
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"trees_mask." + imgFormat: treeMask,
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"roads_mask." + imgFormat: roadMask,
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"canvas." + imgFormat: canvasImg,
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"heightmap." + imgFormat: heightmapImg,
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"lakes_mask." + imgFormat: lakeMask,
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"rivers_mask." + imgFormat: riverMask,
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"trees_mask." + imgFormat: treeMask,
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"roads_mask." + imgFormat: roadMask,
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"bridges_mask." + imgFormat: bridgeMask,
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}
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switch packageSelect.Selected {
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@@ -29,7 +29,7 @@ type Road struct {
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Importance int
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}
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func GenerateRoads(width, height int, settings *Settings, noiseImg image.Image, allWaterPixels []image.Point, seed int64) ([]image.Point, *image.RGBA) {
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func GenerateRoads(width, height int, settings *Settings, noiseImg image.Image, allWaterPixels []image.Point, seed int64) ([]image.Point, []image.Point, *image.RGBA) {
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img := image.NewRGBA(image.Rect(0, 0, width, height))
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// Transparent background
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for y := 0; y < height; y++ {
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@@ -44,19 +44,21 @@ func GenerateRoads(width, height int, settings *Settings, noiseImg image.Image,
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pois := generatePOIs(width, height, settings, allWaterPixels, randSrc)
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if len(pois) == 0 {
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return nil, img
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return nil, nil, img
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}
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roads := connectPOIs(pois, width, height, settings, randSrc, allWaterPixels)
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assignRoadWidths(roads, settings)
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var allRoadPixels []image.Point
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var allBridgePixels []image.Point
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for _, road := range roads {
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roadPixels := drawRoad(img, road.Points, roadColor, bridgeColor, road.Width)
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roadPixels, bridgePixels := drawRoad(img, road.Points, roadColor, bridgeColor, road.Width)
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allRoadPixels = append(allRoadPixels, roadPixels...)
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allBridgePixels = append(allBridgePixels, bridgePixels...)
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}
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return allRoadPixels, img
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return allRoadPixels, allBridgePixels, img
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}
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func generatePOIs(width, height int, settings *Settings, allWaterPixels []image.Point, randSrc *rand.Rand) []*PointOfInterest {
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@@ -262,19 +264,25 @@ func assignRoadWidths(roads []*Road, settings *Settings) {
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}
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}
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func drawRoad(img *image.RGBA, points []PathPoint, roadColor, bridgeColor color.Color, width int) []image.Point {
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func drawRoad(img *image.RGBA, points []PathPoint, roadColor, bridgeColor color.Color, width int) ([]image.Point, []image.Point) {
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var roadPixels []image.Point
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var bridgePixels []image.Point
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for i := 0; i < len(points)-1; i++ {
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p1 := points[i]
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p2 := points[i+1]
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c := roadColor
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if p1.IsBridge && p2.IsBridge {
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isBridge := p1.IsBridge && p2.IsBridge
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if isBridge {
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c = bridgeColor
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}
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linePoints := drawLine(img, p1.Point.X, p1.Point.Y, p2.Point.X, p2.Point.Y, c, width)
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roadPixels = append(roadPixels, linePoints...)
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if isBridge {
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bridgePixels = append(bridgePixels, linePoints...)
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} else {
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roadPixels = append(roadPixels, linePoints...)
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}
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}
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return roadPixels
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return roadPixels, bridgePixels
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}
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func bresenhamRoad(path []image.Point) []image.Point {
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