added a separate bridge and river mask

This commit is contained in:
Grimsace
2026-02-04 16:37:50 -06:00
parent 380945d8b5
commit ebe0663d61
2 changed files with 32 additions and 18 deletions
+10 -4
View File
@@ -52,6 +52,7 @@ func main() {
var riverPixels []image.Point
var treePixels []image.Point
var roadPixels []image.Point
var bridgePixels []image.Point
configDir, err := os.UserConfigDir()
if err != nil {
@@ -134,7 +135,7 @@ func main() {
}
allWaterPixels := append(flatLakePixels, riverPixels...)
roadPixels, roadImage = GenerateRoads(settings.Width, settings.Height, settings, noiseImg, allWaterPixels, seedProvider.Next())
roadPixels, bridgePixels, roadImage = GenerateRoads(settings.Width, settings.Height, settings, noiseImg, allWaterPixels, seedProvider.Next())
for y := 0; y < roadImage.Bounds().Max.Y; y++ {
for x := 0; x < roadImage.Bounds().Max.X; x++ {
r, g, b, a := roadImage.At(x, y).RGBA()
@@ -363,7 +364,7 @@ func main() {
showSaveDialog(w, heightmapImg.Image, settings)
})
exportMasksBtn := widget.NewButton("Export Masks", func() {
showMasksSaveDialog(w, canvasImg.Image, heightmapImg.Image, settings, lakes, riverPixels, treePixels, roadPixels)
showMasksSaveDialog(w, canvasImg.Image, heightmapImg.Image, settings, lakes, riverPixels, treePixels, roadPixels, bridgePixels)
})
generateBtn = widget.NewButton("Generate", func() {
@@ -422,7 +423,7 @@ func main() {
progressBar.SetValue(float64(currentStep) / float64(steps))
})
var roadImage *image.RGBA
roadPixels, roadImage = GenerateRoads(settings.Width, settings.Height, settings, noiseImg, allWaterPixels, seedProvider.Next()) // Draw roadImage over finalImage
roadPixels, bridgePixels, roadImage = GenerateRoads(settings.Width, settings.Height, settings, noiseImg, allWaterPixels, seedProvider.Next()) // Draw roadImage over finalImage
for y := 0; y < roadImage.Bounds().Max.Y; y++ {
for x := 0; x < roadImage.Bounds().Max.X; x++ {
r, g, b, a := roadImage.At(x, y).RGBA()
@@ -632,7 +633,7 @@ func getImageData(img image.Image, format string) (*bytes.Buffer, error) {
return buf, err
}
func showMasksSaveDialog(win fyne.Window, canvasImg, heightmapImg image.Image, settings *Settings, lakes [][]image.Point, riverPixels, treePixels, roadPixels []image.Point) {
func showMasksSaveDialog(win fyne.Window, canvasImg, heightmapImg image.Image, settings *Settings, lakes [][]image.Point, riverPixels, treePixels, roadPixels, bridgePixels []image.Point) {
fileNameEntry := widget.NewEntry()
fileNameEntry.SetPlaceHolder("masks_folder")
@@ -698,6 +699,10 @@ func showMasksSaveDialog(win fyne.Window, canvasImg, heightmapImg image.Image, s
for _, p := range roadPixels {
roadMask.SetGray(p.X, p.Y, color.Gray{Y: 255})
}
bridgeMask := image.NewGray(bounds)
for _, p := range bridgePixels {
bridgeMask.SetGray(p.X, p.Y, color.Gray{Y: 255})
}
imagesToSave := map[string]image.Image{
"canvas." + imgFormat: canvasImg,
@@ -706,6 +711,7 @@ func showMasksSaveDialog(win fyne.Window, canvasImg, heightmapImg image.Image, s
"rivers_mask." + imgFormat: riverMask,
"trees_mask." + imgFormat: treeMask,
"roads_mask." + imgFormat: roadMask,
"bridges_mask." + imgFormat: bridgeMask,
}
switch packageSelect.Selected {
+15 -7
View File
@@ -29,7 +29,7 @@ type Road struct {
Importance int
}
func GenerateRoads(width, height int, settings *Settings, noiseImg image.Image, allWaterPixels []image.Point, seed int64) ([]image.Point, *image.RGBA) {
func GenerateRoads(width, height int, settings *Settings, noiseImg image.Image, allWaterPixels []image.Point, seed int64) ([]image.Point, []image.Point, *image.RGBA) {
img := image.NewRGBA(image.Rect(0, 0, width, height))
// Transparent background
for y := 0; y < height; y++ {
@@ -44,19 +44,21 @@ func GenerateRoads(width, height int, settings *Settings, noiseImg image.Image,
pois := generatePOIs(width, height, settings, allWaterPixels, randSrc)
if len(pois) == 0 {
return nil, img
return nil, nil, img
}
roads := connectPOIs(pois, width, height, settings, randSrc, allWaterPixels)
assignRoadWidths(roads, settings)
var allRoadPixels []image.Point
var allBridgePixels []image.Point
for _, road := range roads {
roadPixels := drawRoad(img, road.Points, roadColor, bridgeColor, road.Width)
roadPixels, bridgePixels := drawRoad(img, road.Points, roadColor, bridgeColor, road.Width)
allRoadPixels = append(allRoadPixels, roadPixels...)
allBridgePixels = append(allBridgePixels, bridgePixels...)
}
return allRoadPixels, img
return allRoadPixels, allBridgePixels, img
}
func generatePOIs(width, height int, settings *Settings, allWaterPixels []image.Point, randSrc *rand.Rand) []*PointOfInterest {
@@ -262,19 +264,25 @@ func assignRoadWidths(roads []*Road, settings *Settings) {
}
}
func drawRoad(img *image.RGBA, points []PathPoint, roadColor, bridgeColor color.Color, width int) []image.Point {
func drawRoad(img *image.RGBA, points []PathPoint, roadColor, bridgeColor color.Color, width int) ([]image.Point, []image.Point) {
var roadPixels []image.Point
var bridgePixels []image.Point
for i := 0; i < len(points)-1; i++ {
p1 := points[i]
p2 := points[i+1]
c := roadColor
if p1.IsBridge && p2.IsBridge {
isBridge := p1.IsBridge && p2.IsBridge
if isBridge {
c = bridgeColor
}
linePoints := drawLine(img, p1.Point.X, p1.Point.Y, p2.Point.X, p2.Point.Y, c, width)
if isBridge {
bridgePixels = append(bridgePixels, linePoints...)
} else {
roadPixels = append(roadPixels, linePoints...)
}
return roadPixels
}
return roadPixels, bridgePixels
}
func bresenhamRoad(path []image.Point) []image.Point {