grimsace
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ac9f012015
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made roads more dense near city centers
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2026-04-06 10:10:21 -05:00 |
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grimsace
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4888e10f73
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changed how building distribution works
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2026-04-06 09:50:05 -05:00 |
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grimsace
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fdac5ef45a
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generating number of roads dynamically
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2026-04-06 09:20:39 -05:00 |
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grimsace
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31e3b3ba80
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reduced the ammount of loops and discuraged roads that cut across large parts of the city
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2026-04-06 09:02:39 -05:00 |
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grimsace
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a034a2c5db
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reworked road generation with focus on main roads, secondary streets and smaller arterial roads
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2026-04-02 14:48:34 -05:00 |
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grimsace
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bae89fa586
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redid wall generation completely.
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2026-03-23 10:03:22 -05:00 |
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grimsace
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302a9aaf74
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reorganized the project
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2026-03-12 12:22:09 -05:00 |
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grimsace
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8dc7546e09
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Polished wall generation, though work is needed good enough for main now
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2026-03-11 12:43:41 -05:00 |
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Grimsace
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9bc97b9f4d
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changed added basic turret support
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2026-03-02 12:50:57 -06:00 |
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Grimsace
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8a1f05ba6b
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added some road rules with interacting with walls for more natural generation
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2026-03-02 11:20:57 -06:00 |
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Grimsace
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efc724f89f
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added basic wall generation
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2026-03-02 10:40:14 -06:00 |
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Grimsace
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9b3b1811f4
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Made Cities/Towns Not perfectly circular.
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2026-02-27 10:05:11 -06:00 |
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Grimsace
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c45aacbc46
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number of other small optimizations for speed and memory usage
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2026-02-26 13:39:39 -06:00 |
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Grimsace
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d01cb7a247
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changed how masks are stored for massive performance improvment and way less ram usage
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2026-02-26 13:03:48 -06:00 |
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Grimsace
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1dd9bf2c13
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scaled buildings and roads based on image dimensions
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2026-02-26 12:49:01 -06:00 |
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Grimsace
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d2d249ac0c
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fixed bridges and building placment
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2026-02-26 11:16:39 -06:00 |
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Grimsace
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2c7af98fb4
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added new version of road generation with dynamic road numbers based on number of buildings
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2026-02-26 11:05:38 -06:00 |
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Grimsace
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266b93639c
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cleaned up comments
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2026-02-18 15:26:29 -06:00 |
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Grimsace
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7440b000c1
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fixed up comments
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2026-02-05 17:50:55 -06:00 |
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Grimsace
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ba66d00de3
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evenly spread points of interest for road generation for a more natural look
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2026-02-05 14:06:54 -06:00 |
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Grimsace
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ebe0663d61
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added a separate bridge and river mask
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2026-02-04 16:37:50 -06:00 |
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Grimsace
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380945d8b5
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sped up road generation via multithreading
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2026-02-04 16:20:31 -06:00 |
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Grimsace
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6d6a1b1acd
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added bridges
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2026-02-04 16:03:55 -06:00 |
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Grimsace
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d6ebe2b4ec
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road curvness scales with road length
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2026-02-04 15:50:53 -06:00 |
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Grimsace
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f80a4b253e
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changed how road curvyness works
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2026-02-04 15:39:09 -06:00 |
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Grimsace
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908cca824f
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stopped branches between exits for roads
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2026-02-04 15:21:45 -06:00 |
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Grimsace
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b3dc2d1258
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fixed rng
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2026-02-04 15:15:47 -06:00 |
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Grimsace
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a68822ef4e
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stopped point of interest on water
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2026-02-04 14:50:36 -06:00 |
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Grimsace
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b9173dd1f3
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basic road generation added
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2026-02-04 14:19:18 -06:00 |
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