Files
RPG_City_Maker_Reborn/settings.go
T

63 lines
1.3 KiB
Go

package main
import (
"encoding/json"
"os"
"path/filepath"
)
type Settings struct {
Detail float64 `json:"detail"`
Roughness float64 `json:"roughness"`
Width int `json:"width"`
Height int `json:"height"`
Lakes int `json:"lakes"`
LakeSize float64 `json:"lake_size"`
}
func (s *Settings) Save() error {
configDir, err := os.UserConfigDir()
if err != nil {
return err
}
appConfigDir := filepath.Join(configDir, "rpgcitymakerreborn")
if err := os.MkdirAll(appConfigDir, 0755); err != nil {
return err
}
configFile := filepath.Join(appConfigDir, "settings.json")
file, err := os.Create(configFile)
if err != nil {
return err
}
defer file.Close()
encoder := json.NewEncoder(file)
return encoder.Encode(s)
}
func LoadSettings() (*Settings, error) {
configDir, err := os.UserConfigDir()
if err != nil {
return nil, err
}
configFile := filepath.Join(configDir, "rpgcitymakerreborn", "settings.json")
file, err := os.Open(configFile)
if err != nil {
if os.IsNotExist(err) {
return &Settings{Detail: 1, Roughness: 0, Width: 300, Height: 300, Lakes: 0, LakeSize: 1}, nil
}
return nil, err
}
defer file.Close()
var settings Settings
decoder := json.NewDecoder(file)
if err := decoder.Decode(&settings); err != nil {
return nil, err
}
return &settings, nil
}