slightly changed ui

This commit is contained in:
Grimsace
2026-02-12 09:10:42 -06:00
parent e818131376
commit 7badd1c02f
2 changed files with 66 additions and 11 deletions
+45 -2
View File
@@ -15,6 +15,8 @@ type DiceStatistics struct {
Results map[int]int // outcome -> count of ways to achieve it
Total int // total number of possible outcomes
Percentages map[int]float64 // outcome -> percentage
Average float64 // average/mean value
MostCommon int // most common (median) value
}
// CalculateDiceStatistics calculates the theoretical distribution of possible outcomes for a dice expression
@@ -58,13 +60,18 @@ func CalculateDiceStatistics(expression string) (*DiceStatistics, error) {
percentages[value] = (float64(count) / float64(totalCount)) * 100
}
return &DiceStatistics{
stats := &DiceStatistics{
MinValue: minVal,
MaxValue: maxVal,
Results: outcomes,
Total: totalCount,
Percentages: percentages,
}, nil
}
// Calculate average and most common value
stats.calculateAverageAndMedian()
return stats, nil
}
// Term represents a single term in the expression (dice roll or constant)
@@ -290,3 +297,39 @@ func (s *DiceStatistics) GetMaxPercentage() float64 {
}
return maxPercentage
}
// calculateAverageAndMedian calculates the average and most common value
func (s *DiceStatistics) calculateAverageAndMedian() {
if len(s.Results) == 0 {
s.Average = 0
s.MostCommon = 0
return
}
// Calculate average (mean)
sum := 0
totalCount := 0
for value, count := range s.Results {
sum += value * count
totalCount += count
}
s.Average = float64(sum) / float64(totalCount)
// Find most common (mode) - the value with highest count
maxCount := 0
for value, count := range s.Results {
if count > maxCount {
maxCount = count
s.MostCommon = value
}
}
// If there are tied values, choose the smallest one
if maxCount > 0 {
for value, count := range s.Results {
if count == maxCount && value < s.MostCommon {
s.MostCommon = value
}
}
}
}