fixed ui problems and added statistical functionality
This commit is contained in:
+187
@@ -0,0 +1,187 @@
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package main
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import (
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"fmt"
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"image/color"
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"math"
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/canvas"
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"fyne.io/fyne/v2/widget"
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)
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// barGraphCanvas is a custom widget that renders a bar graph
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type barGraphCanvas struct {
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widget.BaseWidget
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stats *DiceStatistics
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}
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func newBarGraphCanvas(stats *DiceStatistics) *barGraphCanvas {
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graph := &barGraphCanvas{
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stats: stats,
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}
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graph.ExtendBaseWidget(graph)
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return graph
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}
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func (b *barGraphCanvas) CreateRenderer() fyne.WidgetRenderer {
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b.ExtendBaseWidget(b)
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return &barGraphCanvasRenderer{
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graph: b,
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}
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}
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type barGraphCanvasRenderer struct {
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graph *barGraphCanvas
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objects []fyne.CanvasObject
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}
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func (r *barGraphCanvasRenderer) Layout(size fyne.Size) {
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r.Refresh()
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}
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func (r *barGraphCanvasRenderer) MinSize() fyne.Size {
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return fyne.NewSize(800, 500)
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}
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func (r *barGraphCanvasRenderer) Refresh() {
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r.objects = []fyne.CanvasObject{}
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if r.graph.stats == nil || len(r.graph.stats.Results) == 0 {
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return
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}
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stats := r.graph.stats
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outcomes := stats.GetSortedOutcomes()
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maxPercentage := stats.GetMaxPercentage()
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// Round up maxPercentage to nearest 5%
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roundedMaxPercent := math.Ceil(maxPercentage/5) * 5
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if roundedMaxPercent < 5 {
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roundedMaxPercent = 5
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}
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// Padding
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topPadding := float32(40)
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bottomPadding := float32(80)
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leftPadding := float32(100)
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rightPadding := float32(20)
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graphWidth := float32(800) - leftPadding - rightPadding
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graphHeight := float32(500) - topPadding - bottomPadding
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// Background
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background := canvas.NewRectangle(color.NRGBA{R: 20, G: 20, B: 20, A: 255})
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background.Move(fyne.NewPos(0, 0))
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background.Resize(fyne.NewSize(800, 500))
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r.objects = append(r.objects, background)
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// Y-axis
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yAxisLine := canvas.NewLine(color.White)
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yAxisLine.StrokeWidth = 2
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yAxisLine.Move(fyne.NewPos(leftPadding, topPadding))
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yAxisLine.Resize(fyne.NewSize(0, graphHeight))
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r.objects = append(r.objects, yAxisLine)
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// X-axis
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xAxisLine := canvas.NewLine(color.White)
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xAxisLine.StrokeWidth = 2
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xAxisLine.Move(fyne.NewPos(leftPadding, topPadding+graphHeight))
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xAxisLine.Resize(fyne.NewSize(graphWidth, 0))
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r.objects = append(r.objects, xAxisLine)
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// Title
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title := canvas.NewText(fmt.Sprintf("Probability Distribution: %d to %d (%d total outcomes)", stats.MinValue, stats.MaxValue, stats.Total), color.White)
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title.TextSize = 16
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title.Move(fyne.NewPos(leftPadding, 10))
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r.objects = append(r.objects, title)
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// Y-axis label
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yLabel := canvas.NewText("Probability (%)", color.White)
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yLabel.TextSize = 12
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yLabel.Move(fyne.NewPos(10, topPadding+graphHeight/2-30))
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r.objects = append(r.objects, yLabel)
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// X-axis label
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xLabel := canvas.NewText("Result Value", color.White)
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xLabel.TextSize = 12
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xLabel.Move(fyne.NewPos(leftPadding+graphWidth/2-30, topPadding+graphHeight+50))
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r.objects = append(r.objects, xLabel)
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// Y-axis tick marks and labels
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numYTicks := int(roundedMaxPercent/5) + 1
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for i := 0; i <= numYTicks; i++ {
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percent := float64(i) * 5
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yPos := topPadding + graphHeight - (float32(percent/roundedMaxPercent) * graphHeight)
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// Tick mark
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tick := canvas.NewLine(color.White)
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tick.StrokeWidth = 1
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tick.Move(fyne.NewPos(leftPadding-5, yPos))
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tick.Resize(fyne.NewSize(5, 0))
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r.objects = append(r.objects, tick)
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// Label
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label := canvas.NewText(fmt.Sprintf("%.0f%%", percent), color.White)
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label.TextSize = 10
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label.Move(fyne.NewPos(leftPadding-50, yPos-7))
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r.objects = append(r.objects, label)
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}
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// Draw bars
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numBars := len(outcomes)
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barWidth := (graphWidth - float32(numBars+1)*2) / float32(numBars)
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if barWidth < 2 {
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barWidth = 2
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}
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barSpacing := float32(2)
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for i, value := range outcomes {
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percentage := stats.Percentages[value]
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// Bar height proportional to percentage
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barHeight := (float32(percentage) / float32(roundedMaxPercent)) * graphHeight
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// X position
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xPos := leftPadding + float32(i)*(barWidth+barSpacing*2) + barSpacing
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// Draw bar
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bar := canvas.NewRectangle(color.NRGBA{R: 100, G: 180, B: 255, A: 255})
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bar.Move(fyne.NewPos(xPos, topPadding+graphHeight-barHeight))
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bar.Resize(fyne.NewSize(barWidth, barHeight))
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r.objects = append(r.objects, bar)
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// X-axis label
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label := canvas.NewText(fmt.Sprintf("%d", value), color.White)
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label.TextSize = 10
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label.Move(fyne.NewPos(xPos, topPadding+graphHeight+10))
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r.objects = append(r.objects, label)
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}
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}
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func (r *barGraphCanvasRenderer) Objects() []fyne.CanvasObject {
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return r.objects
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}
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func (r *barGraphCanvasRenderer) Destroy() {
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}
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// ShowStatisticsWindow creates and shows a statistics window for the given expression
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func ShowStatisticsWindow(expression string) {
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stats, err := CalculateDiceStatistics(expression)
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if err != nil {
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fmt.Printf("Error calculating statistics: %v\n", err)
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return
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}
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// Create the bar graph
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graph := newBarGraphCanvas(stats)
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// Create and show the window
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window := fyne.CurrentApp().NewWindow("Statistics: " + expression)
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window.SetContent(graph)
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window.Resize(fyne.NewSize(800, 500))
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window.Show()
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}
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+27
-3
@@ -19,15 +19,21 @@ type historyItemRenderer struct {
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equationLabel *customLabel
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diceRollsLabel *customLabel
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resultLabel *customLabel
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container fyne.CanvasObject
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objects []fyne.CanvasObject
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}
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func (r *historyItemRenderer) MinSize() fyne.Size {
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return r.objects[0].MinSize()
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minSize := r.container.MinSize()
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// Ensure a minimum height so items don't overlap
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if minSize.Height < 90 {
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minSize = fyne.NewSize(minSize.Width, 90)
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}
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return minSize
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}
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func (r *historyItemRenderer) Layout(size fyne.Size) {
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r.objects[0].Resize(size)
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r.container.Resize(size)
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}
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func (r *historyItemRenderer) ApplyTheme() {
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@@ -40,6 +46,7 @@ func (r *historyItemRenderer) Refresh() {
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r.equationLabel.Refresh()
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r.diceRollsLabel.Refresh()
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r.resultLabel.Refresh()
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r.container.Refresh()
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}
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func (r *historyItemRenderer) Objects() []fyne.CanvasObject {
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@@ -51,7 +58,17 @@ func (r *historyItemRenderer) Destroy() {
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type historyItem struct {
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widget.BaseWidget
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calc *calculation
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calc *calculation
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onTapped func(equation string)
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}
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func (h *historyItem) Tapped(*fyne.PointEvent) {
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if h.onTapped != nil && h.calc != nil {
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h.onTapped(h.calc.equation)
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}
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}
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func (h *historyItem) TappedSecondary(*fyne.PointEvent) {
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}
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func (h *historyItem) CreateRenderer() fyne.WidgetRenderer {
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@@ -75,6 +92,7 @@ func (h *historyItem) CreateRenderer() fyne.WidgetRenderer {
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equationLabel: equationLabel,
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diceRollsLabel: diceRollsLabel,
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resultLabel: resultLabel,
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container: layout,
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objects: []fyne.CanvasObject{layout},
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}
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}
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@@ -89,3 +107,9 @@ func newHistoryItem(c *calculation) *historyItem {
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item.ExtendBaseWidget(item)
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return item
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}
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func newHistoryItemWithCallback(c *calculation, onTapped func(equation string)) *historyItem {
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item := &historyItem{calc: c, onTapped: onTapped}
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item.ExtendBaseWidget(item)
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return item
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}
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@@ -28,7 +28,9 @@ func main() {
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return len(calculations)
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},
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func() fyne.CanvasObject {
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return newHistoryItem(&calculation{})
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return newHistoryItemWithCallback(&calculation{}, func(equation string) {
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diceInputEntry.SetText(equation)
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})
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},
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func(i widget.ListItemID, o fyne.CanvasObject) {
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o.(*historyItem).SetCalculation(calculations[i])
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@@ -73,7 +75,7 @@ func main() {
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diceInputEntry.SetText(diceInputEntry.Text + "H")
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}),
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newCustomButton2("dX", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "dX")
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diceInputEntry.SetText(diceInputEntry.Text + "d")
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}),
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newCustomButton2("d4", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d4")
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@@ -127,7 +129,11 @@ func main() {
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diceInputEntry.SetText(diceInputEntry.Text + "+")
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}),
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newCustomButton2("📊", func() {
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// TODO: Implement statistics logic
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diceInput := strings.TrimSpace(diceInputEntry.Text)
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if diceInput == "" {
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return
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}
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ShowStatisticsWindow(diceInput)
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}),
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newCustomButton2(".", func() {
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diceInputEntry.SetText(diceInputEntry.Text + ".")
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+292
@@ -0,0 +1,292 @@
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package main
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import (
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"fmt"
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"regexp"
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"sort"
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"strconv"
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"strings"
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)
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// DiceStatistics holds the theoretical statistics for a dice roll
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type DiceStatistics struct {
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MinValue int
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MaxValue int
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Results map[int]int // outcome -> count of ways to achieve it
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Total int // total number of possible outcomes
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Percentages map[int]float64 // outcome -> percentage
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}
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// CalculateDiceStatistics calculates the theoretical distribution of possible outcomes for a dice expression
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func CalculateDiceStatistics(expression string) (*DiceStatistics, error) {
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expression = strings.TrimSpace(expression)
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if expression == "" {
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return nil, fmt.Errorf("empty expression")
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}
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// Parse the expression to extract terms
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terms, err := parseTerms(expression)
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if err != nil {
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return nil, err
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}
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// Calculate all possible outcomes and their frequencies
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outcomes := calculateOutcomeDistribution(terms)
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if len(outcomes) == 0 {
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return nil, fmt.Errorf("no valid outcomes for expression")
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}
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// Find min and max
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minVal := -1
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maxVal := -1
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totalCount := 0
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for value, count := range outcomes {
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totalCount += count
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if minVal == -1 || value < minVal {
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minVal = value
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}
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if maxVal == -1 || value > maxVal {
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maxVal = value
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}
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}
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// Calculate percentages
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percentages := make(map[int]float64)
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for value, count := range outcomes {
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percentages[value] = (float64(count) / float64(totalCount)) * 100
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}
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return &DiceStatistics{
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MinValue: minVal,
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MaxValue: maxVal,
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Results: outcomes,
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Total: totalCount,
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Percentages: percentages,
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}, nil
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}
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// Term represents a single term in the expression (dice roll or constant)
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type Term struct {
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isDice bool
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count int // number of dice
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sides int // sides per die
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modifier string // "" for sum, "H" for highest, "L" for lowest
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value int // constant value if not dice
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op string // operation before this term: "+", "-"
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}
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// parseTerms parses a dice expression into terms
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func parseTerms(expression string) ([]Term, error) {
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var terms []Term
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// Split by + and -, keeping the operators
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parts := regexp.MustCompile(`([+\-])`).Split(expression, -1)
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currentOp := "+"
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dicePattern := regexp.MustCompile(`^(\d*)d(\d+)([HL])?$`)
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for _, part := range parts {
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part = strings.TrimSpace(part)
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if part == "" {
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continue
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}
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// Check if this is an operator
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if part == "+" || part == "-" {
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currentOp = part
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continue
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}
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// Try to match dice notation
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matches := dicePattern.FindStringSubmatch(part)
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if matches != nil {
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count := 1
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if matches[1] != "" {
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c, err := strconv.Atoi(matches[1])
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if err != nil {
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return nil, err
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}
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count = c
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}
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sides, err := strconv.Atoi(matches[2])
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if err != nil {
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return nil, err
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}
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if sides <= 0 || count <= 0 {
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return nil, fmt.Errorf("invalid dice: %dd%d", count, sides)
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}
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modifier := matches[3]
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terms = append(terms, Term{
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isDice: true,
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count: count,
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sides: sides,
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modifier: modifier,
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op: currentOp,
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})
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currentOp = "+"
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} else {
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// Try to parse as constant
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val, err := strconv.Atoi(part)
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if err != nil {
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return nil, fmt.Errorf("invalid term: %s", part)
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}
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terms = append(terms, Term{
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isDice: false,
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value: val,
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op: currentOp,
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})
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currentOp = "+"
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}
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}
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return terms, nil
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}
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// calculateOutcomeDistribution calculates all possible outcomes and their frequencies
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func calculateOutcomeDistribution(terms []Term) map[int]int {
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// Start with base case: single outcome of 0 with 1 way to achieve it
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outcomes := map[int]int{0: 1}
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for _, term := range terms {
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outcomes = applyTerm(outcomes, term)
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}
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return outcomes
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}
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// applyTerm applies a term to the current outcomes distribution
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func applyTerm(currentOutcomes map[int]int, term Term) map[int]int {
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newOutcomes := make(map[int]int)
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if term.isDice {
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// Get all possible values for this dice roll
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diceOutcomes := getDiceOutcomes(term.count, term.sides, term.modifier)
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// Combine with current outcomes
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for currentVal, currentCount := range currentOutcomes {
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for diceVal, diceCount := range diceOutcomes {
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var resultVal int
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if term.op == "-" {
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resultVal = currentVal - diceVal
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} else {
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resultVal = currentVal + diceVal
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}
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newOutcomes[resultVal] += currentCount * diceCount
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}
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}
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} else {
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// Constant value
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for currentVal, currentCount := range currentOutcomes {
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var resultVal int
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if term.op == "-" {
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resultVal = currentVal - term.value
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} else {
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resultVal = currentVal + term.value
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}
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newOutcomes[resultVal] += currentCount
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}
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}
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return newOutcomes
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}
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// getDiceOutcomes returns a map of all possible outcomes for a dice roll and their frequencies
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func getDiceOutcomes(count int, sides int, modifier string) map[int]int {
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outcomes := make(map[int]int)
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if modifier == "H" {
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// Keep only the highest die
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generateHighestOutcomes(count, sides, []int{}, outcomes)
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} else if modifier == "L" {
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// Keep only the lowest die
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generateLowestOutcomes(count, sides, []int{}, outcomes)
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} else {
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// Sum all dice
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generateSumOutcomes(count, sides, []int{}, outcomes)
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}
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return outcomes
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}
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// generateSumOutcomes recursively generates all sums
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func generateSumOutcomes(remaining int, sides int, current []int, outcomes map[int]int) {
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if remaining == 0 {
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sum := 0
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||||
for _, val := range current {
|
||||
sum += val
|
||||
}
|
||||
outcomes[sum]++
|
||||
return
|
||||
}
|
||||
|
||||
for die := 1; die <= sides; die++ {
|
||||
generateSumOutcomes(remaining-1, sides, append(current, die), outcomes)
|
||||
}
|
||||
}
|
||||
|
||||
// generateHighestOutcomes recursively generates all highest-die outcomes
|
||||
func generateHighestOutcomes(remaining int, sides int, current []int, outcomes map[int]int) {
|
||||
if remaining == 0 {
|
||||
highest := 0
|
||||
for _, val := range current {
|
||||
if val > highest {
|
||||
highest = val
|
||||
}
|
||||
}
|
||||
outcomes[highest]++
|
||||
return
|
||||
}
|
||||
|
||||
for die := 1; die <= sides; die++ {
|
||||
generateHighestOutcomes(remaining-1, sides, append(current, die), outcomes)
|
||||
}
|
||||
}
|
||||
|
||||
// generateLowestOutcomes recursively generates all lowest-die outcomes
|
||||
func generateLowestOutcomes(remaining int, sides int, current []int, outcomes map[int]int) {
|
||||
if remaining == 0 {
|
||||
lowest := sides + 1
|
||||
for _, val := range current {
|
||||
if val < lowest {
|
||||
lowest = val
|
||||
}
|
||||
}
|
||||
outcomes[lowest]++
|
||||
return
|
||||
}
|
||||
|
||||
for die := 1; die <= sides; die++ {
|
||||
generateLowestOutcomes(remaining-1, sides, append(current, die), outcomes)
|
||||
}
|
||||
}
|
||||
|
||||
// GetSortedOutcomes returns sorted unique outcomes
|
||||
func (s *DiceStatistics) GetSortedOutcomes() []int {
|
||||
var outcomes []int
|
||||
for value := range s.Results {
|
||||
outcomes = append(outcomes, value)
|
||||
}
|
||||
sort.Ints(outcomes)
|
||||
return outcomes
|
||||
}
|
||||
|
||||
// GetMaxPercentage returns the maximum percentage value
|
||||
func (s *DiceStatistics) GetMaxPercentage() float64 {
|
||||
maxPercentage := 0.0
|
||||
for _, percentage := range s.Percentages {
|
||||
if percentage > maxPercentage {
|
||||
maxPercentage = percentage
|
||||
}
|
||||
}
|
||||
return maxPercentage
|
||||
}
|
||||
@@ -178,61 +178,51 @@ type customEntry struct {
|
||||
}
|
||||
|
||||
func (e *customEntry) CreateRenderer() fyne.WidgetRenderer {
|
||||
e.ExtendBaseWidget(e)
|
||||
|
||||
text := canvas.NewText(e.Text, color.White)
|
||||
text.TextSize = e.TextSize
|
||||
|
||||
placeholder := canvas.NewText(e.PlaceHolder, theme.PlaceHolderColor())
|
||||
placeholder.TextSize = e.TextSize
|
||||
placeholder.TextStyle = e.TextStyle
|
||||
|
||||
objects := []fyne.CanvasObject{placeholder, text}
|
||||
// Call the parent's CreateRenderer to ensure proper initialization
|
||||
renderer := e.Entry.CreateRenderer()
|
||||
|
||||
// Wrap the parent renderer to add our custom TextSize
|
||||
return &customEntryRenderer{
|
||||
entry: e,
|
||||
text: text,
|
||||
placeholder: placeholder,
|
||||
objects: objects,
|
||||
entry: e,
|
||||
parentRenderer: renderer,
|
||||
}
|
||||
}
|
||||
|
||||
type customEntryRenderer struct {
|
||||
entry *customEntry
|
||||
text *canvas.Text
|
||||
placeholder *canvas.Text
|
||||
objects []fyne.CanvasObject
|
||||
entry *customEntry
|
||||
parentRenderer fyne.WidgetRenderer
|
||||
}
|
||||
|
||||
func (r *customEntryRenderer) Layout(size fyne.Size) {
|
||||
r.text.Resize(size)
|
||||
r.placeholder.Resize(size)
|
||||
// Update TextSize on all canvas text objects
|
||||
for _, obj := range r.parentRenderer.Objects() {
|
||||
if text, ok := obj.(*canvas.Text); ok {
|
||||
text.TextSize = r.entry.TextSize
|
||||
}
|
||||
}
|
||||
r.parentRenderer.Layout(size)
|
||||
}
|
||||
|
||||
func (r *customEntryRenderer) MinSize() fyne.Size {
|
||||
return r.text.MinSize()
|
||||
return r.parentRenderer.MinSize()
|
||||
}
|
||||
|
||||
func (r *customEntryRenderer) Refresh() {
|
||||
r.text.Text = r.entry.Text
|
||||
r.text.TextSize = r.entry.TextSize
|
||||
r.text.Refresh()
|
||||
|
||||
r.placeholder.Text = r.entry.PlaceHolder
|
||||
r.placeholder.TextSize = r.entry.TextSize
|
||||
if r.entry.Text == "" {
|
||||
r.placeholder.Show()
|
||||
} else {
|
||||
r.placeholder.Hide()
|
||||
// Update TextSize on all canvas text objects
|
||||
for _, obj := range r.parentRenderer.Objects() {
|
||||
if text, ok := obj.(*canvas.Text); ok {
|
||||
text.TextSize = r.entry.TextSize
|
||||
}
|
||||
}
|
||||
r.placeholder.Refresh()
|
||||
r.parentRenderer.Refresh()
|
||||
}
|
||||
|
||||
func (r *customEntryRenderer) Objects() []fyne.CanvasObject {
|
||||
return r.objects
|
||||
return r.parentRenderer.Objects()
|
||||
}
|
||||
|
||||
func (r *customEntryRenderer) Destroy() {
|
||||
r.parentRenderer.Destroy()
|
||||
}
|
||||
|
||||
func newCustomEntry(size float32) *customEntry {
|
||||
|
||||
Reference in New Issue
Block a user