156 lines
4.0 KiB
Go
156 lines
4.0 KiB
Go
package main
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import (
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"fmt"
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"image/color"
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"strconv"
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"strings"
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/app"
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"fyne.io/fyne/v2/canvas"
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"fyne.io/fyne/v2/container"
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"fyne.io/fyne/v2/widget"
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)
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func main() {
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myApp := app.New()
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myWindow := myApp.NewWindow("Dice Statistics Calculator")
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// Output display
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outputDisplay := canvas.NewText("0", color.White)
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outputDisplay.TextSize = 32
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// Dice input bar
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diceInputEntry := widget.NewEntry()
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diceInputEntry.SetPlaceHolder("e.g., 2d20H, 3d6+5")
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// Roll button
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rollButton := widget.NewButton("ROLL", func() {
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diceInput := strings.TrimSpace(diceInputEntry.Text)
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if diceInput == "" {
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outputDisplay.Text = "Error: Empty input"
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outputDisplay.Refresh()
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return
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}
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result, err := CalculateDice(diceInput)
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if err != nil {
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outputDisplay.Text = fmt.Sprintf("Error: %v", err)
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} else {
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outputDisplay.Text = strconv.FormatFloat(result, 'g', -1, 64)
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}
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outputDisplay.Refresh()
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})
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rollButton.Importance = widget.HighImportance
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buttons := []fyne.CanvasObject{
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widget.NewButton("H", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "H")
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}),
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widget.NewButton("dX", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "dX")
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}),
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widget.NewButton("d4", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d4")
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}),
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widget.NewButton("d6", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d6")
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}),
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widget.NewButton("d8", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d8")
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}),
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widget.NewButton("L", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "L")
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}),
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widget.NewButton("d10", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d10")
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}),
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widget.NewButton("d12", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d12")
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}),
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widget.NewButton("d20", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d20")
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}),
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widget.NewButton("d100", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "d100")
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}),
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createCalcButton("7", diceInputEntry),
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createCalcButton("8", diceInputEntry),
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createCalcButton("9", diceInputEntry),
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widget.NewButton("*", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "*")
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}),
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widget.NewButton("⌫", func() {
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text := diceInputEntry.Text
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if len(text) > 0 {
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diceInputEntry.SetText(text[:len(text)-1])
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}
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}),
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createCalcButton("4", diceInputEntry),
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createCalcButton("5", diceInputEntry),
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createCalcButton("6", diceInputEntry),
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widget.NewButton("/", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "/")
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}),
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widget.NewButton("C", func() {
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diceInputEntry.SetText("")
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outputDisplay.Text = "0"
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outputDisplay.Refresh()
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}),
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createCalcButton("1", diceInputEntry),
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createCalcButton("2", diceInputEntry),
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createCalcButton("3", diceInputEntry),
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widget.NewButton("+", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "+")
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}),
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widget.NewButton("📊", func() {
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// TODO: Implement statistics logic
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}),
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widget.NewButton(".", func() {
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diceInputEntry.SetText(diceInputEntry.Text + ".")
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}),
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createCalcButton("0", diceInputEntry),
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widget.NewButton("^", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "^")
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}),
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widget.NewButton("-", func() {
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diceInputEntry.SetText(diceInputEntry.Text + "-")
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}),
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rollButton,
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}
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buttonsContainer := container.New(newAspectRatioLayout(3.0/2.0, 7, 5))
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for _, button := range buttons {
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buttonsContainer.Add(button)
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}
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// Output section
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outputSection := container.NewVBox(
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widget.NewLabel("Result:"),
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outputDisplay,
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)
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// Main layout: output at top, dice bar below, calculator buttons below that
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mainContent := container.NewBorder(
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outputSection,
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container.NewVBox(
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widget.NewLabel("Dice Expression:"),
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diceInputEntry,
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),
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nil,
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nil,
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buttonsContainer,
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)
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myWindow.SetContent(mainContent)
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myWindow.Resize(fyne.NewSize(400, 600))
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myWindow.ShowAndRun()
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}
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func createCalcButton(label string, entry *widget.Entry) *widget.Button {
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return widget.NewButton(label, func() {
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entry.SetText(entry.Text + label)
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})
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}
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