Files
desktop_dice_statistics_cal…/main.go
T

171 lines
4.3 KiB
Go

package main
import (
"fmt"
"strconv"
"strings"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/app"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/theme"
"fyne.io/fyne/v2/widget"
)
func main() {
myApp := app.New()
myWindow := myApp.NewWindow("Dice Statistics Calculator")
var calculations []*calculation
var historyList *widget.List
// Dice input bar
diceInputEntry := newCustomEntry(fyne.CurrentApp().Settings().Theme().Size(theme.SizeNameText) * 2)
diceInputEntry.SetPlaceHolder("e.g., 2d20H, 3d6+5")
historyList = widget.NewList(
func() int {
return len(calculations)
},
func() fyne.CanvasObject {
return newHistoryItem(&calculation{})
},
func(i widget.ListItemID, o fyne.CanvasObject) {
o.(*historyItem).SetCalculation(calculations[i])
},
)
roll := func() {
diceInput := strings.TrimSpace(diceInputEntry.Text)
if diceInput == "" {
return
}
result, diceRolls, err := CalculateDice(diceInput)
if err != nil {
// TODO: show error to user
} else {
id := 0
if len(calculations) > 0 {
id = calculations[len(calculations)-1].id + 1
}
c := &calculation{
id: id,
equation: diceInput,
diceRolls: diceRolls,
result: fmt.Sprintf("= %s", strconv.FormatFloat(result, 'g', -1, 64)),
}
calculations = append([]*calculation{c}, calculations...)
historyList.Refresh()
diceInputEntry.SetText("")
}
}
// Roll button
rollButton := newCustomButton2WithImportance("ROLL", widget.HighImportance, roll)
diceInputEntry.OnSubmitted = func(s string) {
roll()
}
buttons := []fyne.CanvasObject{
newCustomButton2("H", func() {
diceInputEntry.SetText(diceInputEntry.Text + "H")
}),
newCustomButton2("dX", func() {
diceInputEntry.SetText(diceInputEntry.Text + "dX")
}),
newCustomButton2("d4", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d4")
}),
newCustomButton2("d6", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d6")
}),
newCustomButton2("d8", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d8")
}),
newCustomButton2("L", func() {
diceInputEntry.SetText(diceInputEntry.Text + "L")
}),
newCustomButton2("d10", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d10")
}),
newCustomButton2("d12", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d12")
}),
newCustomButton2("d20", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d20")
}),
newCustomButton2("d100", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d100")
}),
createCalcButton("7", diceInputEntry),
createCalcButton("8", diceInputEntry),
createCalcButton("9", diceInputEntry),
newCustomButton2("*", func() {
diceInputEntry.SetText(diceInputEntry.Text + "*")
}),
newCustomButton2("⌫", func() {
text := diceInputEntry.Text
if len(text) > 0 {
diceInputEntry.SetText(text[:len(text)-1])
}
}),
createCalcButton("4", diceInputEntry),
createCalcButton("5", diceInputEntry),
createCalcButton("6", diceInputEntry),
newCustomButton2("/", func() {
diceInputEntry.SetText(diceInputEntry.Text + "/")
}),
newCustomButton2("C", func() {
diceInputEntry.SetText("")
}),
createCalcButton("1", diceInputEntry),
createCalcButton("2", diceInputEntry),
createCalcButton("3", diceInputEntry),
newCustomButton2("+", func() {
diceInputEntry.SetText(diceInputEntry.Text + "+")
}),
newCustomButton2("📊", func() {
// TODO: Implement statistics logic
}),
newCustomButton2(".", func() {
diceInputEntry.SetText(diceInputEntry.Text + ".")
}),
createCalcButton("0", diceInputEntry),
newCustomButton2("^", func() {
diceInputEntry.SetText(diceInputEntry.Text + "^")
}),
newCustomButton2("-", func() {
diceInputEntry.SetText(diceInputEntry.Text + "-")
}),
rollButton,
}
buttonsContainer := container.New(newAspectRatioLayout(3.0/2.0, 7, 5))
for _, button := range buttons {
buttonsContainer.Add(button)
}
topContent := container.NewBorder(
diceInputEntry,
nil,
nil,
nil,
historyList,
)
split := container.NewVSplit(topContent, buttonsContainer)
split.Offset = 0.5 // Start with a 50/50 split
myWindow.SetContent(split)
myWindow.Resize(fyne.NewSize(400, 600))
myWindow.ShowAndRun()
}
func createCalcButton(label string, entry *customEntry) *customButton2 {
return newCustomButton2(label, func() {
entry.SetText(entry.Text + label)
})
}