Files
desktop_dice_statistics_cal…/main.go
T

165 lines
4.2 KiB
Go

package main
import (
"fmt"
"image/color"
"strings"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/app"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/widget"
)
func main() {
myApp := app.New()
myWindow := myApp.NewWindow("Dice Statistics Calculator")
// Output display
outputDisplay := canvas.NewText("0", color.White)
outputDisplay.TextSize = 32
// Dice input bar
diceInputEntry := widget.NewEntry()
diceInputEntry.SetPlaceHolder("e.g., 2d20H, 3d6+5")
// Dice buttons for quick input
diceButtonsContainer := container.NewVBox(
container.NewHBox(
widget.NewButton("d4", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d4")
}),
widget.NewButton("d6", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d6")
}),
widget.NewButton("d8", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d8")
}),
widget.NewButton("d10", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d10")
}),
widget.NewButton("d12", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d12")
}),
),
container.NewHBox(
widget.NewButton("d20", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d20")
}),
widget.NewButton("d100", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d100")
}),
widget.NewButton("dx", func() {
diceInputEntry.SetText(diceInputEntry.Text + "dx")
}),
widget.NewButton("H", func() {
diceInputEntry.SetText(diceInputEntry.Text + "H")
}),
widget.NewButton("L", func() {
diceInputEntry.SetText(diceInputEntry.Text + "L")
}),
),
)
// Roll button
rollButton := widget.NewButton("ROLL", func() {
diceInput := strings.TrimSpace(diceInputEntry.Text)
if diceInput == "" {
outputDisplay.Text = "Error: Empty input"
outputDisplay.Refresh()
return
}
result, err := CalculateDice(diceInput)
if err != nil {
outputDisplay.Text = fmt.Sprintf("Error: %v", err)
} else {
outputDisplay.Text = fmt.Sprintf("%d", result)
}
outputDisplay.Refresh()
})
rollButton.Importance = widget.HighImportance
// Clear button
clearButton := widget.NewButton("CLEAR", func() {
diceInputEntry.SetText("")
outputDisplay.Text = "0"
outputDisplay.Refresh()
})
// Calculator-style number buttons
numberButtonsContainer := container.NewVBox(
container.NewHBox(
createCalcButton("7", diceInputEntry),
createCalcButton("8", diceInputEntry),
createCalcButton("9", diceInputEntry),
widget.NewButton("+", func() {
diceInputEntry.SetText(diceInputEntry.Text + "+")
}),
widget.NewButton("-", func() {
diceInputEntry.SetText(diceInputEntry.Text + "-")
}),
),
container.NewHBox(
createCalcButton("4", diceInputEntry),
createCalcButton("5", diceInputEntry),
createCalcButton("6", diceInputEntry),
widget.NewButton("*", func() {
diceInputEntry.SetText(diceInputEntry.Text + "*")
}),
widget.NewButton("/", func() {
diceInputEntry.SetText(diceInputEntry.Text + "/")
}),
),
container.NewHBox(
createCalcButton("1", diceInputEntry),
createCalcButton("2", diceInputEntry),
createCalcButton("3", diceInputEntry),
clearButton,
widget.NewButton("Backspace", func() {
text := diceInputEntry.Text
if len(text) > 0 {
diceInputEntry.SetText(text[:len(text)-1])
}
}),
),
container.NewHBox(
createCalcButton("0", diceInputEntry),
widget.NewButton(".", func() {
diceInputEntry.SetText(diceInputEntry.Text + ".")
}),
widget.NewLabel(""),
widget.NewLabel(""),
widget.NewLabel(""),
),
)
// Output section
outputSection := container.NewVBox(
widget.NewLabel("Result:"),
outputDisplay,
)
// Main layout: output at top, dice bar below, calculator buttons below that
mainContent := container.NewVBox(
outputSection,
widget.NewCard("Dice Options", "", diceButtonsContainer),
widget.NewCard("Calculator", "", numberButtonsContainer),
widget.NewLabel("Dice Expression:"),
diceInputEntry,
rollButton,
)
scrollContainer := container.NewScroll(mainContent)
myWindow.SetContent(scrollContainer)
myWindow.Resize(fyne.NewSize(400, 600))
myWindow.ShowAndRun()
}
func createCalcButton(label string, entry *widget.Entry) *widget.Button {
return widget.NewButton(label, func() {
entry.SetText(entry.Text + label)
})
}