fixed issue with accidental level deletion
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@@ -301,6 +301,8 @@ impl eframe::App for DungeonApp {
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});
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egui::CentralPanel::default().show(ctx, |ui| {
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// Clear level hover state so it only reflects current frame.
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self.hover_level_idx = None;
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ui.horizontal(|ui| {
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for i in 0..self.levels.len() {
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let label = format!("Level {}", i + 1);
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