added resizeable rooms
This commit is contained in:
+298
-3
@@ -30,6 +30,8 @@ struct DungeonApp {
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export_rx: Option<mpsc::Receiver<Result<std::path::PathBuf, String>>>,
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pending_delete: bool,
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add_corridor_drag: Option<AddCorridorDrag>,
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resize_state: Option<RoomResizeState>,
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hover_room_idx: Option<usize>,
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}
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impl Default for DungeonApp {
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@@ -56,6 +58,8 @@ impl Default for DungeonApp {
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export_rx: None,
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pending_delete: false,
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add_corridor_drag: None,
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resize_state: None,
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hover_room_idx: None,
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}
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}
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}
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@@ -158,6 +162,7 @@ impl eframe::App for DungeonApp {
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ui.add_space(6.0);
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ui.label("Delete / Backspace: Remove hovered room or corridor");
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ui.label("Right click: Cancel add tool");
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ui.label("Right click + drag: Resize hovered room");
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});
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egui::CentralPanel::default().show(ctx, |ui| {
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@@ -165,7 +170,11 @@ impl eframe::App for DungeonApp {
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let (response, painter) = ui.allocate_painter(available, egui::Sense::click_and_drag());
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let canvas = response.rect.shrink(12.0);
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let geometry = draw_grid(&painter, canvas, self.settings.cols, self.settings.rows);
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self.handle_drag(&response, &geometry);
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self.update_hover_room(ctx, &geometry);
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let resizing = self.handle_resize(ctx, &response, &geometry);
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if !resizing {
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self.handle_drag(ctx, &response, &geometry);
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}
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self.handle_add_tool(&response, &geometry);
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if self.pending_delete {
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if let Some(pointer_pos) = ctx.pointer_interact_pos() {
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@@ -180,6 +189,7 @@ impl eframe::App for DungeonApp {
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self.settings.colorblind_mode,
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);
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self.draw_add_overlay(&painter, &geometry);
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self.draw_resize_overlay(&painter, &geometry);
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});
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}
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}
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@@ -203,7 +213,15 @@ impl DungeonApp {
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);
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}
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fn handle_drag(&mut self, response: &egui::Response, geometry: &GridGeometry) {
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fn handle_drag(
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&mut self,
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ctx: &egui::Context,
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response: &egui::Response,
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geometry: &GridGeometry,
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) {
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if !ctx.input(|i| i.pointer.primary_down()) && !response.drag_started() {
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return;
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}
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if self.settings.add_tool != AddTool::None {
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return;
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}
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@@ -379,7 +397,7 @@ impl DungeonApp {
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}
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fn handle_add_tool(&mut self, response: &egui::Response, geometry: &GridGeometry) {
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if response.secondary_clicked() {
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if self.settings.add_tool != AddTool::None && response.secondary_clicked() {
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self.settings.add_tool = AddTool::None;
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self.add_corridor_drag = None;
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return;
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@@ -527,6 +545,211 @@ impl DungeonApp {
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self.refresh_doors();
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}
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fn update_hover_room(&mut self, ctx: &egui::Context, geometry: &GridGeometry) {
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let Some(pointer_pos) = ctx.pointer_hover_pos() else {
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self.hover_room_idx = None;
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return;
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};
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if let Some((room_idx, _, _)) = self.room_at_pointer(pointer_pos, geometry) {
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self.hover_room_idx = Some(room_idx);
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} else {
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self.hover_room_idx = None;
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}
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}
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fn handle_resize(
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&mut self,
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ctx: &egui::Context,
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response: &egui::Response,
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geometry: &GridGeometry,
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) -> bool {
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if self.settings.add_tool != AddTool::None {
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return false;
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}
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if response.secondary_clicked() && self.resize_state.is_none() {
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if let Some(pointer_pos) = response.interact_pointer_pos() {
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if let Some((room_idx, _, _)) = self.room_at_pointer(pointer_pos, geometry) {
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if let Some(state) = self.start_resize(room_idx, pointer_pos, geometry) {
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self.resize_state = Some(state);
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return true;
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}
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}
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}
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}
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if let Some(state) = self.resize_state.clone() {
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if let Some(pointer_pos) = response.interact_pointer_pos() {
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if let Some((grid_x, grid_y)) = pointer_to_grid(pointer_pos, geometry) {
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let cell = (grid_x.floor() as usize, grid_y.floor() as usize);
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self.resize_room(&state, cell);
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}
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}
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if ctx.input(|i| i.pointer.button_released(egui::PointerButton::Secondary)) {
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self.resize_state = None;
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}
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return true;
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}
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false
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}
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fn start_resize(
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&self,
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room_idx: usize,
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pointer_pos: egui::Pos2,
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geometry: &GridGeometry,
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) -> Option<RoomResizeState> {
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let room = self.layout.rooms.get(room_idx)?;
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let (grid_x, grid_y) = pointer_to_grid(pointer_pos, geometry)?;
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let px = grid_x.floor().max(0.0) as isize;
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let py = grid_y.floor().max(0.0) as isize;
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let corners = [
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(ResizeCorner::TopLeft, (room.x as isize, room.y as isize)),
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(
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ResizeCorner::TopRight,
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((room.x + room.width - 1) as isize, room.y as isize),
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),
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(
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ResizeCorner::BottomLeft,
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(room.x as isize, (room.y + room.height - 1) as isize),
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),
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(
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ResizeCorner::BottomRight,
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(
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(room.x + room.width - 1) as isize,
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(room.y + room.height - 1) as isize,
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),
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),
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];
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let mut best = corners[0];
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let mut best_dist = isize::MAX;
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for corner in corners {
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let dx = corner.1.0 - px;
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let dy = corner.1.1 - py;
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let dist = dx * dx + dy * dy;
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if dist < best_dist {
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best = corner;
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best_dist = dist;
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}
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}
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let anchor_cell = match best.0 {
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ResizeCorner::TopLeft => (room.x + room.width - 1, room.y + room.height - 1),
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ResizeCorner::TopRight => (room.x, room.y + room.height - 1),
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ResizeCorner::BottomLeft => (room.x + room.width - 1, room.y),
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ResizeCorner::BottomRight => (room.x, room.y),
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};
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Some(RoomResizeState {
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room_idx,
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anchor_cell,
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})
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}
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fn resize_room(&mut self, state: &RoomResizeState, target_cell: (usize, usize)) {
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let cols = self.settings.cols.max(1);
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let rows = self.settings.rows.max(1);
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let min_size = self.settings.min_room_size.max(1);
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let ax = state.anchor_cell.0 as isize;
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let ay = state.anchor_cell.1 as isize;
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let tx = target_cell.0.min(cols - 1) as isize;
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let ty = target_cell.1.min(rows - 1) as isize;
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let x0 = ax.min(tx);
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let x1 = ax.max(tx);
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let y0 = ay.min(ty);
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let y1 = ay.max(ty);
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let new_room = layout::Room {
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x: x0 as usize,
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y: y0 as usize,
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width: (x1 - x0 + 1) as usize,
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height: (y1 - y0 + 1) as usize,
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};
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if new_room.width < min_size || new_room.height < min_size {
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return;
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}
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if new_room.x + new_room.width > cols || new_room.y + new_room.height > rows {
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return;
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}
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if self
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.layout
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.rooms
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.iter()
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.enumerate()
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.any(|(idx, room)| idx != state.room_idx && rooms_overlap(&new_room, room))
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{
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return;
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}
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if let Some(room) = self.layout.rooms.get_mut(state.room_idx) {
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room.x = new_room.x;
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room.y = new_room.y;
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room.width = new_room.width;
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room.height = new_room.height;
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self.reroute_corridors_for_room(state.room_idx);
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self.refresh_doors();
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}
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}
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fn draw_resize_overlay(&self, painter: &egui::Painter, geometry: &GridGeometry) {
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let room_idx = self
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.resize_state
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.as_ref()
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.map(|s| s.room_idx)
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.or(self.hover_room_idx);
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let Some(room_idx) = room_idx else {
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return;
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};
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let Some(room) = self.layout.rooms.get(room_idx) else {
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return;
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};
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let color = Color32::from_gray(170);
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let stroke = Stroke::new(1.5, color);
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let left = geometry.rect.left() + room.x as f32 * geometry.cell_size;
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let top = geometry.rect.top() + room.y as f32 * geometry.cell_size;
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let right = left + room.width as f32 * geometry.cell_size;
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let bottom = top + room.height as f32 * geometry.cell_size;
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let tl = egui::pos2(left, top);
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let tr = egui::pos2(right, top);
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let br = egui::pos2(right, bottom);
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let bl = egui::pos2(left, bottom);
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draw_dashed_line(painter, tl, tr, stroke, 6.0, 6.0);
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draw_dashed_line(painter, tr, br, stroke, 6.0, 6.0);
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draw_dashed_line(painter, br, bl, stroke, 6.0, 6.0);
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draw_dashed_line(painter, bl, tl, stroke, 6.0, 6.0);
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let font = egui::FontId::proportional(12.0);
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let center_top = egui::pos2((left + right) * 0.5, top - 10.0);
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let center_left = egui::pos2(left - 12.0, (top + bottom) * 0.5);
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painter.text(
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center_top,
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egui::Align2::CENTER_CENTER,
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"<->",
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font.clone(),
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color,
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);
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painter.text(center_left, egui::Align2::CENTER_CENTER, "^v", font, color);
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if self.resize_state.is_some() {
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draw_resize_handle(painter, tl, ResizeCorner::TopLeft, color);
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draw_resize_handle(painter, tr, ResizeCorner::TopRight, color);
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draw_resize_handle(painter, br, ResizeCorner::BottomRight, color);
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draw_resize_handle(painter, bl, ResizeCorner::BottomLeft, color);
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}
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}
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fn delete_at_pointer(&mut self, pointer_pos: egui::Pos2, geometry: &GridGeometry) {
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if let Some((room_idx, _, _)) = self.room_at_pointer(pointer_pos, geometry) {
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self.delete_room(room_idx);
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@@ -583,6 +806,20 @@ struct AddCorridorDrag {
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current_cell: (usize, usize),
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}
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#[derive(Debug, Clone, Copy)]
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enum ResizeCorner {
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TopLeft,
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TopRight,
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BottomLeft,
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BottomRight,
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}
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#[derive(Debug, Clone)]
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struct RoomResizeState {
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room_idx: usize,
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anchor_cell: (usize, usize),
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}
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#[derive(Debug, Clone)]
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enum DragState {
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Room(RoomDragState),
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@@ -955,6 +1192,64 @@ fn rooms_overlap(a: &layout::Room, b: &layout::Room) -> bool {
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a.x < b_right && a_right > b.x && a.y < b_bottom && a_bottom > b.y
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}
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fn draw_resize_handle(
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painter: &egui::Painter,
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corner: egui::Pos2,
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which: ResizeCorner,
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color: Color32,
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) {
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let size = 10.0;
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let half = size * 0.5;
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let rect = egui::Rect::from_center_size(corner, egui::vec2(size, size));
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painter.rect_filled(rect, 2.0, Color32::from_gray(30));
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painter.rect_stroke(rect, 2.0, Stroke::new(1.0, color), egui::StrokeKind::Middle);
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let center = corner;
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let stroke = Stroke::new(1.0, color);
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match which {
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ResizeCorner::TopLeft => {
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painter.line_segment(
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[center, egui::pos2(center.x - half + 2.0, center.y)],
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stroke,
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);
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painter.line_segment(
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[center, egui::pos2(center.x, center.y - half + 2.0)],
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stroke,
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);
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}
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ResizeCorner::TopRight => {
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painter.line_segment(
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[center, egui::pos2(center.x + half - 2.0, center.y)],
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stroke,
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);
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painter.line_segment(
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[center, egui::pos2(center.x, center.y - half + 2.0)],
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stroke,
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);
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}
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ResizeCorner::BottomLeft => {
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painter.line_segment(
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[center, egui::pos2(center.x - half + 2.0, center.y)],
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stroke,
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);
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painter.line_segment(
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[center, egui::pos2(center.x, center.y + half - 2.0)],
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stroke,
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);
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}
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ResizeCorner::BottomRight => {
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painter.line_segment(
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[center, egui::pos2(center.x + half - 2.0, center.y)],
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stroke,
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);
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painter.line_segment(
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[center, egui::pos2(center.x, center.y + half - 2.0)],
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stroke,
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);
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}
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}
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}
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fn door_edges_for(
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door: &layout::Door,
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cols: usize,
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