added resizeable rooms

This commit is contained in:
grimsace
2026-03-12 10:42:12 -05:00
parent 3c92162b84
commit ce30a50be3
+298 -3
View File
@@ -30,6 +30,8 @@ struct DungeonApp {
export_rx: Option<mpsc::Receiver<Result<std::path::PathBuf, String>>>,
pending_delete: bool,
add_corridor_drag: Option<AddCorridorDrag>,
resize_state: Option<RoomResizeState>,
hover_room_idx: Option<usize>,
}
impl Default for DungeonApp {
@@ -56,6 +58,8 @@ impl Default for DungeonApp {
export_rx: None,
pending_delete: false,
add_corridor_drag: None,
resize_state: None,
hover_room_idx: None,
}
}
}
@@ -158,6 +162,7 @@ impl eframe::App for DungeonApp {
ui.add_space(6.0);
ui.label("Delete / Backspace: Remove hovered room or corridor");
ui.label("Right click: Cancel add tool");
ui.label("Right click + drag: Resize hovered room");
});
egui::CentralPanel::default().show(ctx, |ui| {
@@ -165,7 +170,11 @@ impl eframe::App for DungeonApp {
let (response, painter) = ui.allocate_painter(available, egui::Sense::click_and_drag());
let canvas = response.rect.shrink(12.0);
let geometry = draw_grid(&painter, canvas, self.settings.cols, self.settings.rows);
self.handle_drag(&response, &geometry);
self.update_hover_room(ctx, &geometry);
let resizing = self.handle_resize(ctx, &response, &geometry);
if !resizing {
self.handle_drag(ctx, &response, &geometry);
}
self.handle_add_tool(&response, &geometry);
if self.pending_delete {
if let Some(pointer_pos) = ctx.pointer_interact_pos() {
@@ -180,6 +189,7 @@ impl eframe::App for DungeonApp {
self.settings.colorblind_mode,
);
self.draw_add_overlay(&painter, &geometry);
self.draw_resize_overlay(&painter, &geometry);
});
}
}
@@ -203,7 +213,15 @@ impl DungeonApp {
);
}
fn handle_drag(&mut self, response: &egui::Response, geometry: &GridGeometry) {
fn handle_drag(
&mut self,
ctx: &egui::Context,
response: &egui::Response,
geometry: &GridGeometry,
) {
if !ctx.input(|i| i.pointer.primary_down()) && !response.drag_started() {
return;
}
if self.settings.add_tool != AddTool::None {
return;
}
@@ -379,7 +397,7 @@ impl DungeonApp {
}
fn handle_add_tool(&mut self, response: &egui::Response, geometry: &GridGeometry) {
if response.secondary_clicked() {
if self.settings.add_tool != AddTool::None && response.secondary_clicked() {
self.settings.add_tool = AddTool::None;
self.add_corridor_drag = None;
return;
@@ -527,6 +545,211 @@ impl DungeonApp {
self.refresh_doors();
}
fn update_hover_room(&mut self, ctx: &egui::Context, geometry: &GridGeometry) {
let Some(pointer_pos) = ctx.pointer_hover_pos() else {
self.hover_room_idx = None;
return;
};
if let Some((room_idx, _, _)) = self.room_at_pointer(pointer_pos, geometry) {
self.hover_room_idx = Some(room_idx);
} else {
self.hover_room_idx = None;
}
}
fn handle_resize(
&mut self,
ctx: &egui::Context,
response: &egui::Response,
geometry: &GridGeometry,
) -> bool {
if self.settings.add_tool != AddTool::None {
return false;
}
if response.secondary_clicked() && self.resize_state.is_none() {
if let Some(pointer_pos) = response.interact_pointer_pos() {
if let Some((room_idx, _, _)) = self.room_at_pointer(pointer_pos, geometry) {
if let Some(state) = self.start_resize(room_idx, pointer_pos, geometry) {
self.resize_state = Some(state);
return true;
}
}
}
}
if let Some(state) = self.resize_state.clone() {
if let Some(pointer_pos) = response.interact_pointer_pos() {
if let Some((grid_x, grid_y)) = pointer_to_grid(pointer_pos, geometry) {
let cell = (grid_x.floor() as usize, grid_y.floor() as usize);
self.resize_room(&state, cell);
}
}
if ctx.input(|i| i.pointer.button_released(egui::PointerButton::Secondary)) {
self.resize_state = None;
}
return true;
}
false
}
fn start_resize(
&self,
room_idx: usize,
pointer_pos: egui::Pos2,
geometry: &GridGeometry,
) -> Option<RoomResizeState> {
let room = self.layout.rooms.get(room_idx)?;
let (grid_x, grid_y) = pointer_to_grid(pointer_pos, geometry)?;
let px = grid_x.floor().max(0.0) as isize;
let py = grid_y.floor().max(0.0) as isize;
let corners = [
(ResizeCorner::TopLeft, (room.x as isize, room.y as isize)),
(
ResizeCorner::TopRight,
((room.x + room.width - 1) as isize, room.y as isize),
),
(
ResizeCorner::BottomLeft,
(room.x as isize, (room.y + room.height - 1) as isize),
),
(
ResizeCorner::BottomRight,
(
(room.x + room.width - 1) as isize,
(room.y + room.height - 1) as isize,
),
),
];
let mut best = corners[0];
let mut best_dist = isize::MAX;
for corner in corners {
let dx = corner.1.0 - px;
let dy = corner.1.1 - py;
let dist = dx * dx + dy * dy;
if dist < best_dist {
best = corner;
best_dist = dist;
}
}
let anchor_cell = match best.0 {
ResizeCorner::TopLeft => (room.x + room.width - 1, room.y + room.height - 1),
ResizeCorner::TopRight => (room.x, room.y + room.height - 1),
ResizeCorner::BottomLeft => (room.x + room.width - 1, room.y),
ResizeCorner::BottomRight => (room.x, room.y),
};
Some(RoomResizeState {
room_idx,
anchor_cell,
})
}
fn resize_room(&mut self, state: &RoomResizeState, target_cell: (usize, usize)) {
let cols = self.settings.cols.max(1);
let rows = self.settings.rows.max(1);
let min_size = self.settings.min_room_size.max(1);
let ax = state.anchor_cell.0 as isize;
let ay = state.anchor_cell.1 as isize;
let tx = target_cell.0.min(cols - 1) as isize;
let ty = target_cell.1.min(rows - 1) as isize;
let x0 = ax.min(tx);
let x1 = ax.max(tx);
let y0 = ay.min(ty);
let y1 = ay.max(ty);
let new_room = layout::Room {
x: x0 as usize,
y: y0 as usize,
width: (x1 - x0 + 1) as usize,
height: (y1 - y0 + 1) as usize,
};
if new_room.width < min_size || new_room.height < min_size {
return;
}
if new_room.x + new_room.width > cols || new_room.y + new_room.height > rows {
return;
}
if self
.layout
.rooms
.iter()
.enumerate()
.any(|(idx, room)| idx != state.room_idx && rooms_overlap(&new_room, room))
{
return;
}
if let Some(room) = self.layout.rooms.get_mut(state.room_idx) {
room.x = new_room.x;
room.y = new_room.y;
room.width = new_room.width;
room.height = new_room.height;
self.reroute_corridors_for_room(state.room_idx);
self.refresh_doors();
}
}
fn draw_resize_overlay(&self, painter: &egui::Painter, geometry: &GridGeometry) {
let room_idx = self
.resize_state
.as_ref()
.map(|s| s.room_idx)
.or(self.hover_room_idx);
let Some(room_idx) = room_idx else {
return;
};
let Some(room) = self.layout.rooms.get(room_idx) else {
return;
};
let color = Color32::from_gray(170);
let stroke = Stroke::new(1.5, color);
let left = geometry.rect.left() + room.x as f32 * geometry.cell_size;
let top = geometry.rect.top() + room.y as f32 * geometry.cell_size;
let right = left + room.width as f32 * geometry.cell_size;
let bottom = top + room.height as f32 * geometry.cell_size;
let tl = egui::pos2(left, top);
let tr = egui::pos2(right, top);
let br = egui::pos2(right, bottom);
let bl = egui::pos2(left, bottom);
draw_dashed_line(painter, tl, tr, stroke, 6.0, 6.0);
draw_dashed_line(painter, tr, br, stroke, 6.0, 6.0);
draw_dashed_line(painter, br, bl, stroke, 6.0, 6.0);
draw_dashed_line(painter, bl, tl, stroke, 6.0, 6.0);
let font = egui::FontId::proportional(12.0);
let center_top = egui::pos2((left + right) * 0.5, top - 10.0);
let center_left = egui::pos2(left - 12.0, (top + bottom) * 0.5);
painter.text(
center_top,
egui::Align2::CENTER_CENTER,
"<->",
font.clone(),
color,
);
painter.text(center_left, egui::Align2::CENTER_CENTER, "^v", font, color);
if self.resize_state.is_some() {
draw_resize_handle(painter, tl, ResizeCorner::TopLeft, color);
draw_resize_handle(painter, tr, ResizeCorner::TopRight, color);
draw_resize_handle(painter, br, ResizeCorner::BottomRight, color);
draw_resize_handle(painter, bl, ResizeCorner::BottomLeft, color);
}
}
fn delete_at_pointer(&mut self, pointer_pos: egui::Pos2, geometry: &GridGeometry) {
if let Some((room_idx, _, _)) = self.room_at_pointer(pointer_pos, geometry) {
self.delete_room(room_idx);
@@ -583,6 +806,20 @@ struct AddCorridorDrag {
current_cell: (usize, usize),
}
#[derive(Debug, Clone, Copy)]
enum ResizeCorner {
TopLeft,
TopRight,
BottomLeft,
BottomRight,
}
#[derive(Debug, Clone)]
struct RoomResizeState {
room_idx: usize,
anchor_cell: (usize, usize),
}
#[derive(Debug, Clone)]
enum DragState {
Room(RoomDragState),
@@ -955,6 +1192,64 @@ fn rooms_overlap(a: &layout::Room, b: &layout::Room) -> bool {
a.x < b_right && a_right > b.x && a.y < b_bottom && a_bottom > b.y
}
fn draw_resize_handle(
painter: &egui::Painter,
corner: egui::Pos2,
which: ResizeCorner,
color: Color32,
) {
let size = 10.0;
let half = size * 0.5;
let rect = egui::Rect::from_center_size(corner, egui::vec2(size, size));
painter.rect_filled(rect, 2.0, Color32::from_gray(30));
painter.rect_stroke(rect, 2.0, Stroke::new(1.0, color), egui::StrokeKind::Middle);
let center = corner;
let stroke = Stroke::new(1.0, color);
match which {
ResizeCorner::TopLeft => {
painter.line_segment(
[center, egui::pos2(center.x - half + 2.0, center.y)],
stroke,
);
painter.line_segment(
[center, egui::pos2(center.x, center.y - half + 2.0)],
stroke,
);
}
ResizeCorner::TopRight => {
painter.line_segment(
[center, egui::pos2(center.x + half - 2.0, center.y)],
stroke,
);
painter.line_segment(
[center, egui::pos2(center.x, center.y - half + 2.0)],
stroke,
);
}
ResizeCorner::BottomLeft => {
painter.line_segment(
[center, egui::pos2(center.x - half + 2.0, center.y)],
stroke,
);
painter.line_segment(
[center, egui::pos2(center.x, center.y + half - 2.0)],
stroke,
);
}
ResizeCorner::BottomRight => {
painter.line_segment(
[center, egui::pos2(center.x + half - 2.0, center.y)],
stroke,
);
painter.line_segment(
[center, egui::pos2(center.x, center.y + half - 2.0)],
stroke,
);
}
}
}
fn door_edges_for(
door: &layout::Door,
cols: usize,