cleaned up the code and added comments and changed readme
This commit is contained in:
+1
-1
@@ -1,6 +1,6 @@
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[package]
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name = "desktop_dungeon_generator"
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version = "0.5.0"
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version = "0.6.0"
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edition = "2024"
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[dependencies]
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@@ -1,73 +1,128 @@
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# Desktop Dungeon Generator
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**Pre-release Notice:** This program is incomplete and functionality is subject to change and it might break, you've been warned. *though releases should at least be stable enough to run*
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Desktop Dungeon Generator is a Rust desktop app for building and exporting simple tabletop RPG dungeon layouts.
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A Rust desktop app for generating simple tabletop dungeon layouts.
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It combines deterministic generation with manual editing, so you can generate a baseline layout from a seed and then adjust rooms, corridors, doors, text labels, and start/end markers directly on the canvas.
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## Current Features
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- Resizable split layout:
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- Left panel: generation settings
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- Right panel: vector-rendered grid + dungeon preview
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- Grid controls:
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- Columns
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- Rows
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- Room controls:
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- Room count
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- Minimum room size (in grid cells)
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- Maximum room size (in grid cells)
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- `Square Rooms Only` toggle
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- Corridor controls:
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- `Corridor Randomness (%)` from `0` to `100`
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- `Dead-End Rooms (%)` from `0` to `50`
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- Door controls:
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- `Door Frequency (%)`
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- `Room/Hallway Door Chance (%)`
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- `Locked Door Chance (%)`
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- `Allow Middle Corridor Doors` toggle
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- Accessibility:
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- `Colorblind Mode` toggle (right panel)
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- Pattern/style encoding:
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- Rooms: crosshatch
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- Corridors: dotted fill
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- Walls: solid lines
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- Doors: long dashes
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- Locked doors: short dashes
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- Archways: dotted lines
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- Generate control:
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- Master seed input (`u64`)
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- `Random` seed button
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- `Reset` button
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- `Export Image` button
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- Export format selector: `.png`, `.jpeg`, `.webp`, `.svg`
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- Export uses an OS folder picker to choose save location
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- Deterministic dungeon generation from a master seed
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- Room generation with configurable:
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- room count
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- minimum and maximum room size
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- square-only rooms
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- packed-room mode without corridors
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- Corridor generation with configurable:
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- minimum and maximum corridor width
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- corridor randomness
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- dead-end room percentage
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- Automatic door generation with configurable:
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- overall frequency
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- room/hallway chance
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- locked door chance
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- secret door chance
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- middle-corridor doors toggle
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- Automatic window generation with configurable:
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- enable/disable
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- minimum and maximum width
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- overall frequency
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- room/hallway chance
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- internal windows toggle
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- Generated start/end markers with configurable:
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- minimum and maximum size
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- minimum and maximum count
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- placement inside rooms
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- farthest-pair matching between start and end markers
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- Manual editing tools for:
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- rooms
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- corridors
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- archways
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- doors
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- locked doors
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- secret doors
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- text labels
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- start markers
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- end markers
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- Export support for:
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- `.png`
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- `.jpeg`
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- `.webp`
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- `.svg`
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- composite folder export with masks
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- Accessibility mode with alternate visual encodings for rooms, corridors, walls, doors, archways, and windows
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## Generation Behavior
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## Tabs
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- Rooms are stored as rectangles (`x`, `y`, `width`, `height`) and placed without overlap.
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- Corridors are stored separately as vector line segments between grid cells.
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- Every generated room is connected into one navigable network when possible.
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- A master seed drives deterministic generation, and internal subsystems derive their own sub-seeds from it.
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- Doors are generated from corridor adjacency:
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- Open doors are rendered in red
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- Locked doors are rendered in green
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- Doors are rendered as line segments on grid boundaries
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### Generate
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### Corridor Randomness
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Controls global generation and export:
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- `0%` randomness:
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- Uses shortest-path routing for room-to-room corridor paths.
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- Produces cleaner, direct corridor routes.
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- `100%` randomness:
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- Uses noisy/randomized routing while still ensuring room connectivity.
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- Produces more wandering, less direct routes.
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- Intermediate values blend between the two behaviors.
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- grid columns and rows
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- master seed and random-seed button
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- reset and clear actions
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- export format, dimensions, and grid visibility
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### Dead-End Rooms
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### Layout
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- Controls how many rooms should end up as dead ends (rooms with only one room-to-room connection).
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- `0%` targets no dead-end rooms (except tiny edge cases where topology makes this impossible, such as only 2 rooms).
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- `50%` is the upper cap to avoid over-constraining connectivity.
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Controls room, corridor, door, and window generation behavior.
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Changing values in this tab regenerates the dungeon immediately.
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### Start & End
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Controls generated start/end marker behavior:
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- minimum and maximum start marker size
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- minimum and maximum end marker size
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- minimum and maximum start marker count
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- minimum and maximum end marker count
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Changing values in this tab regenerates the dungeon immediately.
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Generated markers are placed inside rooms. Matching start/end indices are paired to rooms that are as far apart as possible.
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### Add
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Contains manual placement tools for editing the current layout without regenerating it.
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## Canvas Interaction
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- Left click and drag a room to move it
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- Left click and drag a start/end marker to move it
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- Right click and drag a room to resize it
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- Right click without dragging to cancel an active add tool
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- `Delete` or `Backspace` removes the currently hovered room, corridor, door, text label, or marker
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- `Ctrl+Z` undoes
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- `Ctrl+Y` redoes
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## Start / End Markers
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The app currently supports two marker workflows:
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- Generated markers:
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- created automatically during dungeon generation
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- always placed inside rooms
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- sized from the configured min/max ranges
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- paired by distance for each matching start/end index
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- Manual markers:
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- added from the `Add` tab
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- use the configured minimum size for their marker type
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- can be repositioned by dragging on the canvas
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## Folder Export Masks
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Folder export writes a composite image plus separate masks for:
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- floors
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- walls
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- doors
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- archways
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- locked doors
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- secret doors
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- windows
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- start markers
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- end markers
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- grid, when enabled
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## Run
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@@ -77,8 +132,5 @@ cargo run
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## Notes
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- Rendering is vector-based in-app (`egui` painter), so zooming/scaling the preview remains crisp.
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- Room and corridor vectors are stored separately to support future export workflows (for example, SVG export).
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- Settings are persisted on exit and restored on startup from:
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- Windows: `%LOCALAPPDATA%/desktop_dungeon_generator/settings.json`
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- Linux: `~/.local/share/desktop_dungeon_generator/settings.json` (or distro-equivalent local data dir)
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- Settings are persisted between runs using the local OS application data directory.
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- The app is still pre-release and the file layout and feature set may continue to change.
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+14
-21
@@ -331,27 +331,13 @@ fn export_composite_masks(
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WHITE,
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);
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let mut doors = Pixmap::new(g.width, g.height)
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.ok_or_else(|| "Failed to allocate doors mask canvas".to_string())?;
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let mut archways = Pixmap::new(g.width, g.height)
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.ok_or_else(|| "Failed to allocate archways mask canvas".to_string())?;
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let mut locked_doors = Pixmap::new(g.width, g.height)
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.ok_or_else(|| "Failed to allocate locked doors mask canvas".to_string())?;
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let mut secret_doors = Pixmap::new(g.width, g.height)
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.ok_or_else(|| "Failed to allocate secret doors mask canvas".to_string())?;
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let mut windows = Pixmap::new(g.width, g.height)
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.ok_or_else(|| "Failed to allocate windows mask canvas".to_string())?;
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let mut start_markers = Pixmap::new(g.width, g.height)
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.ok_or_else(|| "Failed to allocate start markers mask canvas".to_string())?;
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let mut end_markers = Pixmap::new(g.width, g.height)
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.ok_or_else(|| "Failed to allocate end markers mask canvas".to_string())?;
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fill_bg(&mut doors, BLACK);
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fill_bg(&mut archways, BLACK);
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fill_bg(&mut locked_doors, BLACK);
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fill_bg(&mut secret_doors, BLACK);
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fill_bg(&mut windows, BLACK);
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fill_bg(&mut start_markers, BLACK);
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fill_bg(&mut end_markers, BLACK);
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let mut doors = blank_mask(&g, "doors")?;
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let mut archways = blank_mask(&g, "archways")?;
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let mut locked_doors = blank_mask(&g, "locked doors")?;
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let mut secret_doors = blank_mask(&g, "secret doors")?;
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let mut windows = blank_mask(&g, "windows")?;
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let mut start_markers = blank_mask(&g, "start markers")?;
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let mut end_markers = blank_mask(&g, "end markers")?;
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for door in &layout.doors {
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if door.secret {
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draw_door(&mut secret_doors, &g, door, door_w, WHITE, DoorStyle::Solid);
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@@ -401,6 +387,13 @@ fn export_composite_masks(
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Ok(())
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}
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fn blank_mask(g: &ExportGeometry, name: &str) -> Result<Pixmap, String> {
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let mut pixmap = Pixmap::new(g.width, g.height)
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.ok_or_else(|| format!("Failed to allocate {name} mask canvas"))?;
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fill_bg(&mut pixmap, BLACK);
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Ok(pixmap)
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}
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// Write a single mask image to disk.
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fn save_mask_image(
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folder: &std::path::Path,
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+28
-24
@@ -122,30 +122,7 @@ impl eframe::App for DungeonApp {
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|| (i.modifiers.command && i.modifiers.shift && i.key_pressed(egui::Key::Z))
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});
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if self.settings.min_room_size > self.settings.max_room_size {
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self.settings.max_room_size = self.settings.min_room_size;
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}
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if self.settings.min_corridor_width == 0 {
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self.settings.min_corridor_width = 1;
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}
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if self.settings.min_corridor_width > self.settings.max_corridor_width {
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self.settings.max_corridor_width = self.settings.min_corridor_width;
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}
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if self.settings.min_window_width > self.settings.max_window_width {
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self.settings.max_window_width = self.settings.min_window_width;
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}
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if self.settings.min_start_marker_size > self.settings.max_start_marker_size {
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self.settings.max_start_marker_size = self.settings.min_start_marker_size;
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}
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if self.settings.min_end_marker_size > self.settings.max_end_marker_size {
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self.settings.max_end_marker_size = self.settings.min_end_marker_size;
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}
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if self.settings.min_start_marker_count > self.settings.max_start_marker_count {
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self.settings.max_start_marker_count = self.settings.min_start_marker_count;
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}
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if self.settings.min_end_marker_count > self.settings.max_end_marker_count {
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self.settings.max_end_marker_count = self.settings.min_end_marker_count;
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}
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clamp_dependent_settings(&mut self.settings);
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if undo_requested {
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self.undo();
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@@ -280,6 +257,33 @@ impl eframe::App for DungeonApp {
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}
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}
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fn clamp_dependent_settings(settings: &mut UiSettings) {
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if settings.min_room_size > settings.max_room_size {
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settings.max_room_size = settings.min_room_size;
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}
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if settings.min_corridor_width == 0 {
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settings.min_corridor_width = 1;
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}
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if settings.min_corridor_width > settings.max_corridor_width {
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settings.max_corridor_width = settings.min_corridor_width;
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}
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if settings.min_window_width > settings.max_window_width {
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settings.max_window_width = settings.min_window_width;
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}
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if settings.min_start_marker_size > settings.max_start_marker_size {
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settings.max_start_marker_size = settings.min_start_marker_size;
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}
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if settings.min_end_marker_size > settings.max_end_marker_size {
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settings.max_end_marker_size = settings.min_end_marker_size;
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}
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if settings.min_start_marker_count > settings.max_start_marker_count {
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settings.max_start_marker_count = settings.min_start_marker_count;
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}
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if settings.min_end_marker_count > settings.max_end_marker_count {
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settings.max_end_marker_count = settings.min_end_marker_count;
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}
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}
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impl DungeonApp {
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fn snapshot(&self) -> AppSnapshot {
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AppSnapshot {
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+24
-8
@@ -2,6 +2,16 @@ use crate::layout::{self, DungeonLayout};
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use crate::seed;
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use crate::ui::UiSettings;
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const START_COUNT_STREAM: u64 = 10_001;
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const END_COUNT_STREAM: u64 = 10_002;
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const START_ROOM_STREAM_BASE: u64 = 11_000;
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const END_ROOM_STREAM_BASE: u64 = 12_000;
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const EXTRA_START_ROOM_STREAM_BASE: u64 = 13_000;
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const EXTRA_START_MARKER_STREAM_BASE: u64 = 14_000;
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const EXTRA_END_ROOM_STREAM_BASE: u64 = 15_000;
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const EXTRA_END_MARKER_STREAM_BASE: u64 = 16_000;
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// Populate generated start/end markers after the core dungeon layout exists.
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pub fn populate_random_markers(
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mut layout: DungeonLayout,
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settings: &UiSettings,
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@@ -16,12 +26,12 @@ pub fn populate_random_markers(
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let start_count = random_range_inclusive(
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settings.min_start_marker_count,
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settings.max_start_marker_count,
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seed::derive_seed(settings.seed, 10_001),
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seed::derive_seed(settings.seed, START_COUNT_STREAM),
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);
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let end_count = random_range_inclusive(
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settings.min_end_marker_count,
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settings.max_end_marker_count,
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seed::derive_seed(settings.seed, 10_002),
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seed::derive_seed(settings.seed, END_COUNT_STREAM),
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);
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let pair_count = start_count.min(end_count);
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@@ -37,13 +47,13 @@ pub fn populate_random_markers(
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start_room,
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settings.min_start_marker_size,
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settings.max_start_marker_size,
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seed::derive_seed(settings.seed, 11_000 + pair_idx as u64),
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seed::derive_seed(settings.seed, START_ROOM_STREAM_BASE + pair_idx as u64),
|
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));
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layout.end_markers.push(marker_in_room(
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end_room,
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settings.min_end_marker_size,
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settings.max_end_marker_size,
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seed::derive_seed(settings.seed, 12_000 + pair_idx as u64),
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seed::derive_seed(settings.seed, END_ROOM_STREAM_BASE + pair_idx as u64),
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));
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consume_room(&mut available_start_rooms, start_room_idx);
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consume_room(&mut available_end_rooms, end_room_idx);
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@@ -53,14 +63,14 @@ pub fn populate_random_markers(
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let room_idx = pick_room_index(
|
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&available_start_rooms,
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layout.rooms.len(),
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seed::derive_seed(settings.seed, 13_000 + idx as u64),
|
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seed::derive_seed(settings.seed, EXTRA_START_ROOM_STREAM_BASE + idx as u64),
|
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);
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let room = &layout.rooms[room_idx];
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layout.start_markers.push(marker_in_room(
|
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room,
|
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settings.min_start_marker_size,
|
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settings.max_start_marker_size,
|
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seed::derive_seed(settings.seed, 14_000 + idx as u64),
|
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seed::derive_seed(settings.seed, EXTRA_START_MARKER_STREAM_BASE + idx as u64),
|
||||
));
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consume_room(&mut available_start_rooms, room_idx);
|
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}
|
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@@ -69,14 +79,14 @@ pub fn populate_random_markers(
|
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let room_idx = pick_room_index(
|
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&available_end_rooms,
|
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layout.rooms.len(),
|
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seed::derive_seed(settings.seed, 15_000 + idx as u64),
|
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seed::derive_seed(settings.seed, EXTRA_END_ROOM_STREAM_BASE + idx as u64),
|
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);
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let room = &layout.rooms[room_idx];
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layout.end_markers.push(marker_in_room(
|
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room,
|
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settings.min_end_marker_size,
|
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settings.max_end_marker_size,
|
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seed::derive_seed(settings.seed, 16_000 + idx as u64),
|
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seed::derive_seed(settings.seed, EXTRA_END_MARKER_STREAM_BASE + idx as u64),
|
||||
));
|
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consume_room(&mut available_end_rooms, room_idx);
|
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}
|
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@@ -84,6 +94,7 @@ pub fn populate_random_markers(
|
||||
layout
|
||||
}
|
||||
|
||||
// Manual marker placement uses the configured minimum size for the chosen marker type.
|
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pub fn manual_marker_size(settings: &UiSettings, is_start: bool) -> usize {
|
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if is_start {
|
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settings
|
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@@ -95,6 +106,7 @@ pub fn manual_marker_size(settings: &UiSettings, is_start: bool) -> usize {
|
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.clamp(1, 10)
|
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}
|
||||
|
||||
// Pick a deterministic inclusive random value from a seed-derived stream.
|
||||
fn random_range_inclusive(min: usize, max: usize, seed_value: u64) -> usize {
|
||||
let min = min.max(1);
|
||||
let max = max.max(min);
|
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@@ -102,6 +114,7 @@ fn random_range_inclusive(min: usize, max: usize, seed_value: u64) -> usize {
|
||||
min + (seed_value as usize % span)
|
||||
}
|
||||
|
||||
// Fit a marker inside a room and choose a deterministic offset within that room.
|
||||
fn marker_in_room(
|
||||
room: &layout::Room,
|
||||
min_size: usize,
|
||||
@@ -129,6 +142,7 @@ fn marker_in_room(
|
||||
layout::AreaMarker { cell: (x, y), size }
|
||||
}
|
||||
|
||||
// Match each start/end pair to the farthest available room combination.
|
||||
fn farthest_room_pair(
|
||||
rooms: &[layout::Room],
|
||||
available_start_rooms: &[usize],
|
||||
@@ -170,12 +184,14 @@ fn room_distance_sq(a: &layout::Room, b: &layout::Room) -> usize {
|
||||
dx * dx + dy * dy
|
||||
}
|
||||
|
||||
// Remove a room from the available set once it has been consumed by a marker assignment.
|
||||
fn consume_room(available_rooms: &mut Vec<usize>, room_idx: usize) {
|
||||
if let Some(pos) = available_rooms.iter().position(|&idx| idx == room_idx) {
|
||||
available_rooms.remove(pos);
|
||||
}
|
||||
}
|
||||
|
||||
// Fall back to any room when all candidates for a side have been exhausted.
|
||||
fn pick_room_index(available_rooms: &[usize], room_count: usize, seed_value: u64) -> usize {
|
||||
if !available_rooms.is_empty() {
|
||||
available_rooms[seed_value as usize % available_rooms.len()]
|
||||
|
||||
@@ -783,123 +783,97 @@ fn draw_start_and_end_tab(
|
||||
) {
|
||||
ui.label(RichText::new("Start Markers").strong());
|
||||
ui.add_space(8.0);
|
||||
ui.label("Min Start Marker Size");
|
||||
ui.horizontal(|ui| {
|
||||
result.settings_changed |= ui
|
||||
.add(egui::Slider::new(&mut settings.min_start_marker_size, 1..=10).show_value(false))
|
||||
.changed();
|
||||
result.settings_changed |= ui
|
||||
.add(
|
||||
egui::DragValue::new(&mut settings.min_start_marker_size)
|
||||
.speed(1.0)
|
||||
.range(1..=10),
|
||||
)
|
||||
.changed();
|
||||
});
|
||||
ui.add_space(6.0);
|
||||
ui.label("Max Start Marker Size");
|
||||
ui.horizontal(|ui| {
|
||||
result.settings_changed |= ui
|
||||
.add(egui::Slider::new(&mut settings.max_start_marker_size, 1..=10).show_value(false))
|
||||
.changed();
|
||||
result.settings_changed |= ui
|
||||
.add(
|
||||
egui::DragValue::new(&mut settings.max_start_marker_size)
|
||||
.speed(1.0)
|
||||
.range(1..=10),
|
||||
)
|
||||
.changed();
|
||||
});
|
||||
ui.add_space(6.0);
|
||||
ui.label("Min Start Marker Count");
|
||||
ui.horizontal(|ui| {
|
||||
result.settings_changed |= ui
|
||||
.add(egui::Slider::new(&mut settings.min_start_marker_count, 1..=20).show_value(false))
|
||||
.changed();
|
||||
result.settings_changed |= ui
|
||||
.add(
|
||||
egui::DragValue::new(&mut settings.min_start_marker_count)
|
||||
.speed(1.0)
|
||||
.range(1..=100),
|
||||
)
|
||||
.changed();
|
||||
});
|
||||
ui.add_space(6.0);
|
||||
ui.label("Max Start Marker Count");
|
||||
ui.horizontal(|ui| {
|
||||
result.settings_changed |= ui
|
||||
.add(egui::Slider::new(&mut settings.max_start_marker_count, 1..=20).show_value(false))
|
||||
.changed();
|
||||
result.settings_changed |= ui
|
||||
.add(
|
||||
egui::DragValue::new(&mut settings.max_start_marker_count)
|
||||
.speed(1.0)
|
||||
.range(1..=100),
|
||||
)
|
||||
.changed();
|
||||
});
|
||||
draw_usize_slider_row(
|
||||
ui,
|
||||
result,
|
||||
"Min Start Marker Size",
|
||||
&mut settings.min_start_marker_size,
|
||||
1..=10,
|
||||
1..=10,
|
||||
);
|
||||
draw_usize_slider_row(
|
||||
ui,
|
||||
result,
|
||||
"Max Start Marker Size",
|
||||
&mut settings.max_start_marker_size,
|
||||
1..=10,
|
||||
1..=10,
|
||||
);
|
||||
draw_usize_slider_row(
|
||||
ui,
|
||||
result,
|
||||
"Min Start Marker Count",
|
||||
&mut settings.min_start_marker_count,
|
||||
1..=20,
|
||||
1..=100,
|
||||
);
|
||||
draw_usize_slider_row(
|
||||
ui,
|
||||
result,
|
||||
"Max Start Marker Count",
|
||||
&mut settings.max_start_marker_count,
|
||||
1..=20,
|
||||
1..=100,
|
||||
);
|
||||
|
||||
ui.add_space(12.0);
|
||||
ui.separator();
|
||||
ui.add_space(8.0);
|
||||
ui.label(RichText::new("End Markers").strong());
|
||||
ui.add_space(8.0);
|
||||
ui.label("Min End Marker Size");
|
||||
ui.horizontal(|ui| {
|
||||
result.settings_changed |= ui
|
||||
.add(egui::Slider::new(&mut settings.min_end_marker_size, 1..=10).show_value(false))
|
||||
.changed();
|
||||
result.settings_changed |= ui
|
||||
.add(
|
||||
egui::DragValue::new(&mut settings.min_end_marker_size)
|
||||
.speed(1.0)
|
||||
.range(1..=10),
|
||||
)
|
||||
.changed();
|
||||
});
|
||||
ui.add_space(6.0);
|
||||
ui.label("Max End Marker Size");
|
||||
ui.horizontal(|ui| {
|
||||
result.settings_changed |= ui
|
||||
.add(egui::Slider::new(&mut settings.max_end_marker_size, 1..=10).show_value(false))
|
||||
.changed();
|
||||
result.settings_changed |= ui
|
||||
.add(
|
||||
egui::DragValue::new(&mut settings.max_end_marker_size)
|
||||
.speed(1.0)
|
||||
.range(1..=10),
|
||||
)
|
||||
.changed();
|
||||
});
|
||||
ui.add_space(6.0);
|
||||
ui.label("Min End Marker Count");
|
||||
ui.horizontal(|ui| {
|
||||
result.settings_changed |= ui
|
||||
.add(egui::Slider::new(&mut settings.min_end_marker_count, 1..=20).show_value(false))
|
||||
.changed();
|
||||
result.settings_changed |= ui
|
||||
.add(
|
||||
egui::DragValue::new(&mut settings.min_end_marker_count)
|
||||
.speed(1.0)
|
||||
.range(1..=100),
|
||||
)
|
||||
.changed();
|
||||
});
|
||||
ui.add_space(6.0);
|
||||
ui.label("Max End Marker Count");
|
||||
ui.horizontal(|ui| {
|
||||
result.settings_changed |= ui
|
||||
.add(egui::Slider::new(&mut settings.max_end_marker_count, 1..=20).show_value(false))
|
||||
.changed();
|
||||
result.settings_changed |= ui
|
||||
.add(
|
||||
egui::DragValue::new(&mut settings.max_end_marker_count)
|
||||
.speed(1.0)
|
||||
.range(1..=100),
|
||||
)
|
||||
.changed();
|
||||
});
|
||||
draw_usize_slider_row(
|
||||
ui,
|
||||
result,
|
||||
"Min End Marker Size",
|
||||
&mut settings.min_end_marker_size,
|
||||
1..=10,
|
||||
1..=10,
|
||||
);
|
||||
draw_usize_slider_row(
|
||||
ui,
|
||||
result,
|
||||
"Max End Marker Size",
|
||||
&mut settings.max_end_marker_size,
|
||||
1..=10,
|
||||
1..=10,
|
||||
);
|
||||
draw_usize_slider_row(
|
||||
ui,
|
||||
result,
|
||||
"Min End Marker Count",
|
||||
&mut settings.min_end_marker_count,
|
||||
1..=20,
|
||||
1..=100,
|
||||
);
|
||||
draw_usize_slider_row(
|
||||
ui,
|
||||
result,
|
||||
"Max End Marker Count",
|
||||
&mut settings.max_end_marker_count,
|
||||
1..=20,
|
||||
1..=100,
|
||||
);
|
||||
|
||||
ui.add_space(8.0);
|
||||
ui.label("Markers are generated inside rooms. Matching start/end indices are paired as far apart as possible.");
|
||||
}
|
||||
|
||||
fn draw_usize_slider_row(
|
||||
ui: &mut egui::Ui,
|
||||
result: &mut SidePanelResult,
|
||||
label: &str,
|
||||
value: &mut usize,
|
||||
slider_range: std::ops::RangeInclusive<usize>,
|
||||
drag_range: std::ops::RangeInclusive<usize>,
|
||||
) {
|
||||
ui.label(label);
|
||||
ui.horizontal(|ui| {
|
||||
result.settings_changed |= ui
|
||||
.add(egui::Slider::new(value, slider_range).show_value(false))
|
||||
.changed();
|
||||
result.settings_changed |= ui
|
||||
.add(egui::DragValue::new(value).speed(1.0).range(drag_range))
|
||||
.changed();
|
||||
});
|
||||
ui.add_space(6.0);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user