Commit Graph
79 Commits
Author SHA1 Message Date
grimsace 51039399ec Added ability to import and export town/city settings 2026-03-11 13:08:40 -05:00
Grimsace e9a7313a97 Merge pull request 'Added Walls to Main' (#1) from walls into main
Reviewed-on: https://codeberg.org/Grimsace/RPG_City_Maker_Reborn/pulls/1
2026-03-11 18:46:11 +01:00
grimsace 8dc7546e09 Polished wall generation, though work is needed good enough for main now 2026-03-11 12:43:41 -05:00
grimsace 580d7e9d4c Made turrets appear above tress 2026-03-10 12:42:13 -05:00
Grimsace 9bc97b9f4d changed added basic turret support 2026-03-02 12:50:57 -06:00
Grimsace 8a1f05ba6b added some road rules with interacting with walls for more natural generation 2026-03-02 11:20:57 -06:00
Grimsace efc724f89f added basic wall generation 2026-03-02 10:40:14 -06:00
Grimsace 3c686e0704 added details of program to readme, including tldr feature section. 2026-02-27 10:53:43 -06:00
Grimsace 1d3591b77e Update README.md
Changed because program is now in a decently functional state.
2026-02-27 10:39:33 -06:00
Grimsace 9b3b1811f4 Made Cities/Towns Not perfectly circular. 2026-02-27 10:05:11 -06:00
Grimsace 2037859574 fixed tree clumpyness setting 2026-02-27 08:38:49 -06:00
Grimsace 0c56ce9b81 tree coverage percentage fixed 2026-02-26 14:52:19 -06:00
Grimsace 505d9ebbdd fixed a small potentially non-determinimistic tree problem 2026-02-26 14:22:23 -06:00
Grimsace 4925aab8bf fixed buildings not generating deterministically 2026-02-26 13:46:32 -06:00
Grimsace c45aacbc46 number of other small optimizations for speed and memory usage 2026-02-26 13:39:39 -06:00
Grimsace 25321e4aa0 vastly improved performance of terain modification form buildings and roads 2026-02-26 13:32:31 -06:00
Grimsace 0760f83ad7 added an inbuild limit for number of buildings if the number of buildings can't possibly be placed 2026-02-26 13:21:04 -06:00
Grimsace d01cb7a247 changed how masks are stored for massive performance improvment and way less ram usage 2026-02-26 13:03:48 -06:00
Grimsace 1dd9bf2c13 scaled buildings and roads based on image dimensions 2026-02-26 12:49:01 -06:00
Grimsace d2d249ac0c fixed bridges and building placment 2026-02-26 11:16:39 -06:00
Grimsace 2c7af98fb4 added new version of road generation with dynamic road numbers based on number of buildings 2026-02-26 11:05:38 -06:00
Grimsace 3c1312c81c reverted road generation to previous state 2026-02-26 08:47:46 -06:00
Grimsace baf5a14c9f made lake placment more dynamic 2026-02-19 11:38:37 -06:00
Grimsace 7a4cd749c1 added multiple lake shapes 2026-02-19 10:29:17 -06:00
Grimsace d3315656f6 merged some of the code 2026-02-19 09:49:26 -06:00
Grimsace 266b93639c cleaned up comments 2026-02-18 15:26:29 -06:00
Grimsace 710c05f716 changed lake roughness to make it more simliar to rivers 2026-02-18 15:14:47 -06:00
Grimsace 6227ecb3fd added user settings to control river width variability and bank detail 2026-02-18 14:33:09 -06:00
Grimsace a6d9946b50 changed river roughening 2026-02-18 14:14:44 -06:00
Grimsace 5b1355c555 resized text boxes, fixed progress bar 2026-02-13 09:29:06 -06:00
Grimsace 1ce60c6c33 added text boxes for input for numbers 2026-02-12 14:33:47 -06:00
Grimsace 671cd63c6f changed image display 2026-02-09 10:35:28 -06:00
Grimsace 2a36eb8619 added bump map to masks bulk export 2026-02-09 10:19:05 -06:00
Grimsace 391c3c473b added bump map 2026-02-09 10:13:36 -06:00
Grimsace 49751d51d3 flattened building plots on the heightmap, replaced from previous commit, fixed and optimized 2026-02-09 09:41:35 -06:00
Grimsace 230ed5aa13 added procedural building generation 2026-02-06 10:21:40 -06:00
Grimsace 6eb4dad5c8 added mixed building generation 2026-02-06 09:01:09 -06:00
Grimsace 1641360da9 fixed an off by 1 threading problem 2026-02-05 20:12:21 -06:00
Grimsace 7440b000c1 fixed up comments 2026-02-05 17:50:55 -06:00
Grimsace 8d746d5c0b added more detail to readme 2026-02-05 17:34:08 -06:00
Grimsace 5a2cec173e properly removed prompt 2026-02-05 17:24:01 -06:00
Grimsace 659d07e54d added gitignore for binaries and removed prompt 2026-02-05 17:20:57 -06:00
Grimsace 84d6e99201 basic building generation 2026-02-05 15:11:55 -06:00
Grimsace 0793ba6ade parallelized multiple parts of the program for increased speed. 2026-02-05 14:21:44 -06:00
Grimsace ba66d00de3 evenly spread points of interest for road generation for a more natural look 2026-02-05 14:06:54 -06:00
Grimsace d9a23764eb upped number of roads 2026-02-05 08:35:22 -06:00
Grimsace ebe0663d61 added a separate bridge and river mask 2026-02-04 16:37:50 -06:00
Grimsace 380945d8b5 sped up road generation via multithreading 2026-02-04 16:20:31 -06:00
Grimsace ed794ca45f flattened heightmap under roads 2026-02-04 16:13:06 -06:00
Grimsace 6d6a1b1acd added bridges 2026-02-04 16:03:55 -06:00