Files
desktop_dice_statistics_cal…/main.go
T

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7.5 KiB
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package main
import (
"fmt"
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"image/color"
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"strconv"
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"strings"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/app"
"fyne.io/fyne/v2/container"
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"fyne.io/fyne/v2/theme"
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"fyne.io/fyne/v2/widget"
)
func main() {
myApp := app.New()
myWindow := myApp.NewWindow("Dice Statistics Calculator")
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var calculations []*calculation
var historyList *widget.List
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// Dice input bar
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inputTextSize := fyne.CurrentApp().Settings().Theme().Size(theme.SizeNameText) * 2
diceInputEntry := newCustomEntry(inputTextSize)
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diceInputEntry.SetPlaceHolder("e.g., 2d20H, 3d6+5")
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diceInputContainer := container.NewThemeOverride(diceInputEntry, newSizeOverrideTheme(fyne.CurrentApp().Settings().Theme(), inputTextSize))
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historyList = widget.NewList(
func() int {
return len(calculations)
},
func() fyne.CanvasObject {
return newHistoryItemWithCallback(&calculation{}, func(equation string) {
diceInputEntry.SetText(equation)
})
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},
func(i widget.ListItemID, o fyne.CanvasObject) {
o.(*historyItem).SetCalculation(calculations[i])
},
)
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roll := func() {
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diceInput := strings.TrimSpace(diceInputEntry.Text)
if diceInput == "" {
return
}
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result, diceRolls, err := CalculateDice(diceInput)
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if err != nil {
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// TODO: show error to user
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} else {
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id := 0
if len(calculations) > 0 {
id = calculations[len(calculations)-1].id + 1
}
c := &calculation{
id: id,
equation: diceInput,
diceRolls: diceRolls,
result: fmt.Sprintf("= %s", strconv.FormatFloat(result, 'g', -1, 64)),
}
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calculations = append([]*calculation{c}, calculations...)
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historyList.Refresh()
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}
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}
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clearHistory := func() {
calculations = nil
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diceInputEntry.SetText("")
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historyList.Refresh()
}
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// Roll button
rollButton := newCustomButton2WithImportance("ROLL", widget.HighImportance, roll)
diceInputEntry.OnSubmitted = func(s string) {
roll()
}
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graphButton := newCustomButton2WithColors("📊", color.NRGBA{R: 46, G: 160, B: 67, A: 255}, color.White, func() {
diceInput := strings.TrimSpace(diceInputEntry.Text)
if diceInput == "" {
return
}
ShowStatisticsWindow(diceInput)
roll()
})
lButton := newCustomButton2("L", func() {
diceInputEntry.SetText(diceInputEntry.Text + "L")
})
hButton := newCustomButton2("H", func() {
diceInputEntry.SetText(diceInputEntry.Text + "H")
})
dxButton := newCustomButton2("dX", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d")
})
d4Button := newCustomButton2("d4", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d4")
})
d6Button := newCustomButton2("d6", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d6")
})
d8Button := newCustomButton2("d8", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d8")
})
d10Button := newCustomButton2("d10", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d10")
})
d12Button := newCustomButton2("d12", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d12")
})
d20Button := newCustomButton2("d20", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d20")
})
d100Button := newCustomButton2("d100", func() {
diceInputEntry.SetText(diceInputEntry.Text + "d100")
})
sevenButton := createCalcButton("7", diceInputEntry)
eightButton := createCalcButton("8", diceInputEntry)
nineButton := createCalcButton("9", diceInputEntry)
fourButton := createCalcButton("4", diceInputEntry)
fiveButton := createCalcButton("5", diceInputEntry)
sixButton := createCalcButton("6", diceInputEntry)
oneButton := createCalcButton("1", diceInputEntry)
twoButton := createCalcButton("2", diceInputEntry)
threeButton := createCalcButton("3", diceInputEntry)
zeroButton := createCalcButton("0", diceInputEntry)
multiplyButton := newCustomButton2("*", func() {
diceInputEntry.SetText(diceInputEntry.Text + "*")
})
backspaceButton := newCustomButton2("BKSP", func() {
text := diceInputEntry.Text
if len(text) > 0 {
diceInputEntry.SetText(text[:len(text)-1])
}
})
divideButton := newCustomButton2("/", func() {
diceInputEntry.SetText(diceInputEntry.Text + "/")
})
clearButton := newCustomButton2("C", func() {
diceInputEntry.SetText("")
})
addButton := newCustomButton2("+", func() {
diceInputEntry.SetText(diceInputEntry.Text + "+")
})
acButton := newCustomButton2WithColors("AC", color.NRGBA{R: 198, G: 40, B: 40, A: 255}, color.White, clearHistory)
decimalButton := newCustomButton2(".", func() {
diceInputEntry.SetText(diceInputEntry.Text + ".")
})
powerButton := newCustomButton2("^", func() {
diceInputEntry.SetText(diceInputEntry.Text + "^")
})
subtractButton := newCustomButton2("-", func() {
diceInputEntry.SetText(diceInputEntry.Text + "-")
})
keypadButtons := []fyne.CanvasObject{
lButton, hButton, dxButton, d4Button, d6Button, graphButton,
d8Button, d10Button, d12Button, d20Button, d100Button,
sevenButton, eightButton, nineButton, multiplyButton, backspaceButton, rollButton,
fourButton, fiveButton, sixButton, divideButton, clearButton,
oneButton, twoButton, threeButton, addButton, acButton,
decimalButton, zeroButton, powerButton, subtractButton,
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}
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buttonSpans := map[fyne.CanvasObject]gridSpan{
lButton: {row: 0, col: 0, rowSpan: 1, colSpan: 1},
hButton: {row: 0, col: 1, rowSpan: 1, colSpan: 1},
dxButton: {row: 0, col: 2, rowSpan: 1, colSpan: 1},
d4Button: {row: 0, col: 3, rowSpan: 1, colSpan: 1},
d6Button: {row: 0, col: 4, rowSpan: 1, colSpan: 1},
graphButton: {row: 0, col: 5, rowSpan: 2, colSpan: 1},
d8Button: {row: 1, col: 0, rowSpan: 1, colSpan: 1},
d10Button: {row: 1, col: 1, rowSpan: 1, colSpan: 1},
d12Button: {row: 1, col: 2, rowSpan: 1, colSpan: 1},
d20Button: {row: 1, col: 3, rowSpan: 1, colSpan: 1},
d100Button: {row: 1, col: 4, rowSpan: 1, colSpan: 1},
sevenButton: {row: 2, col: 0, rowSpan: 1, colSpan: 1},
eightButton: {row: 2, col: 1, rowSpan: 1, colSpan: 1},
nineButton: {row: 2, col: 2, rowSpan: 1, colSpan: 1},
multiplyButton: {row: 2, col: 3, rowSpan: 1, colSpan: 1},
backspaceButton: {row: 2, col: 4, rowSpan: 1, colSpan: 1},
rollButton: {row: 2, col: 5, rowSpan: 4, colSpan: 1},
fourButton: {row: 3, col: 0, rowSpan: 1, colSpan: 1},
fiveButton: {row: 3, col: 1, rowSpan: 1, colSpan: 1},
sixButton: {row: 3, col: 2, rowSpan: 1, colSpan: 1},
divideButton: {row: 3, col: 3, rowSpan: 1, colSpan: 1},
clearButton: {row: 3, col: 4, rowSpan: 1, colSpan: 1},
oneButton: {row: 4, col: 0, rowSpan: 1, colSpan: 1},
twoButton: {row: 4, col: 1, rowSpan: 1, colSpan: 1},
threeButton: {row: 4, col: 2, rowSpan: 1, colSpan: 1},
addButton: {row: 4, col: 3, rowSpan: 1, colSpan: 1},
acButton: {row: 4, col: 4, rowSpan: 2, colSpan: 1},
decimalButton: {row: 5, col: 0, rowSpan: 1, colSpan: 1},
zeroButton: {row: 5, col: 1, rowSpan: 1, colSpan: 1},
powerButton: {row: 5, col: 2, rowSpan: 1, colSpan: 1},
subtractButton: {row: 5, col: 3, rowSpan: 1, colSpan: 1},
}
buttonsContainer := container.New(newSpanGridLayout(6, 6, buttonSpans))
for _, button := range keypadButtons {
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buttonsContainer.Add(button)
}
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topContent := container.NewBorder(
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diceInputContainer,
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nil,
nil,
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nil,
historyList,
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)
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split := container.NewVSplit(topContent, buttonsContainer)
split.Offset = 0.5 // Start with a 50/50 split
myWindow.SetContent(split)
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myWindow.Resize(fyne.NewSize(400, 600))
myWindow.ShowAndRun()
}
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func createCalcButton(label string, entry *customEntry) *customButton2 {
return newCustomButton2(label, func() {
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entry.SetText(entry.Text + label)
})
}