grimsace
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580d7e9d4c
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Made turrets appear above tress
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2026-03-10 12:42:13 -05:00 |
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Grimsace
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9bc97b9f4d
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changed added basic turret support
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2026-03-02 12:50:57 -06:00 |
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Grimsace
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8a1f05ba6b
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added some road rules with interacting with walls for more natural generation
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2026-03-02 11:20:57 -06:00 |
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Grimsace
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efc724f89f
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added basic wall generation
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2026-03-02 10:40:14 -06:00 |
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Grimsace
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9b3b1811f4
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Made Cities/Towns Not perfectly circular.
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2026-02-27 10:05:11 -06:00 |
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Grimsace
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0c56ce9b81
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tree coverage percentage fixed
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2026-02-26 14:52:19 -06:00 |
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Grimsace
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505d9ebbdd
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fixed a small potentially non-determinimistic tree problem
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2026-02-26 14:22:23 -06:00 |
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Grimsace
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c45aacbc46
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number of other small optimizations for speed and memory usage
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2026-02-26 13:39:39 -06:00 |
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Grimsace
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0760f83ad7
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added an inbuild limit for number of buildings if the number of buildings can't possibly be placed
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2026-02-26 13:21:04 -06:00 |
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Grimsace
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d01cb7a247
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changed how masks are stored for massive performance improvment and way less ram usage
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2026-02-26 13:03:48 -06:00 |
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Grimsace
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1dd9bf2c13
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scaled buildings and roads based on image dimensions
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2026-02-26 12:49:01 -06:00 |
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Grimsace
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2c7af98fb4
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added new version of road generation with dynamic road numbers based on number of buildings
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2026-02-26 11:05:38 -06:00 |
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Grimsace
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7a4cd749c1
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added multiple lake shapes
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2026-02-19 10:29:17 -06:00 |
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Grimsace
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710c05f716
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changed lake roughness to make it more simliar to rivers
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2026-02-18 15:14:47 -06:00 |
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Grimsace
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6227ecb3fd
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added user settings to control river width variability and bank detail
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2026-02-18 14:33:09 -06:00 |
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Grimsace
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5b1355c555
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resized text boxes, fixed progress bar
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2026-02-13 09:29:06 -06:00 |
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Grimsace
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1ce60c6c33
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added text boxes for input for numbers
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2026-02-12 14:33:47 -06:00 |
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Grimsace
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671cd63c6f
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changed image display
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2026-02-09 10:35:28 -06:00 |
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Grimsace
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2a36eb8619
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added bump map to masks bulk export
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2026-02-09 10:19:05 -06:00 |
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Grimsace
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391c3c473b
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added bump map
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2026-02-09 10:13:36 -06:00 |
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Grimsace
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49751d51d3
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flattened building plots on the heightmap, replaced from previous commit, fixed and optimized
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2026-02-09 09:41:35 -06:00 |
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Grimsace
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230ed5aa13
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added procedural building generation
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2026-02-06 10:21:40 -06:00 |
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Grimsace
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6eb4dad5c8
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added mixed building generation
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2026-02-06 09:01:09 -06:00 |
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Grimsace
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7440b000c1
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fixed up comments
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2026-02-05 17:50:55 -06:00 |
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Grimsace
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5a2cec173e
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properly removed prompt
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2026-02-05 17:24:01 -06:00 |
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Grimsace
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84d6e99201
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basic building generation
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2026-02-05 15:11:55 -06:00 |
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Grimsace
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d9a23764eb
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upped number of roads
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2026-02-05 08:35:22 -06:00 |
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Grimsace
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ebe0663d61
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added a separate bridge and river mask
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2026-02-04 16:37:50 -06:00 |
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Grimsace
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ed794ca45f
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flattened heightmap under roads
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2026-02-04 16:13:06 -06:00 |
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Grimsace
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b3dc2d1258
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fixed rng
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2026-02-04 15:15:47 -06:00 |
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Grimsace
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165a5f86f0
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Fixed trees spawning on road
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2026-02-04 15:04:00 -06:00 |
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Grimsace
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a68822ef4e
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stopped point of interest on water
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2026-02-04 14:50:36 -06:00 |
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Grimsace
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b9173dd1f3
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basic road generation added
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2026-02-04 14:19:18 -06:00 |
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Grimsace
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05887fde26
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export masks added
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2026-02-02 13:26:28 -06:00 |
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Grimsace
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cce1f4bd82
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export heightmap functionality
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2026-02-02 12:40:25 -06:00 |
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Grimsace
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9ac036f2bd
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export image functionality
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2026-02-02 12:24:14 -06:00 |
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Grimsace
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3d5dbf3b5f
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fixed ui threading issue
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2026-02-02 10:54:09 -06:00 |
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Grimsace
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a3bf84a408
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split generation up into new tabs
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2026-02-02 10:15:26 -06:00 |
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Grimsace
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5e064bcc5d
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roughned river edges
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2026-01-30 13:43:36 -06:00 |
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Grimsace
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1b286bfca4
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fixed lake and river merging
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2026-01-30 10:55:15 -06:00 |
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Grimsace
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30379f53f8
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added basic river generation
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2026-01-30 10:38:00 -06:00 |
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Grimsace
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e55e57e60d
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layer fix
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2026-01-28 13:06:01 -06:00 |
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Grimsace
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e9ca3b43f7
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tree generation flushed out
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2026-01-28 12:35:10 -06:00 |
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Grimsace
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4e7e26e98b
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tree generation (needs work) and added deterministic seed
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2026-01-27 15:16:23 -06:00 |
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Grimsace
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3e2db3310a
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polished lake generation
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2026-01-27 12:00:19 -06:00 |
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Grimsace
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b2db760502
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initial commit, with support for basic lake generation.
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2026-01-26 14:29:05 -06:00 |
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